115 lines
4.2 KiB
Python
115 lines
4.2 KiB
Python
from struct import pack
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from hack import Hack
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from utils import Color3i, errors_unload
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class Chams(Hack):
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def __init__(self, **kwargs) -> None:
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super().__init__(**kwargs)
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self.__color = (Color3i(255, 255, 0), 5.)
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self.__default_color = None
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def chams(self) -> None:
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# Aliases
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mem = self.pm
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offset = self.offsets
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color = self.__color[0]
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brightness = self.__color[1]
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# Get module addresses
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self.__client = self.find_module("client")
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self.__engine = self.find_module("engine")
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client = self.__client
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engine = self.__engine
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# Get local player
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local_player = self.find_uint(client, offset["dwLocalPlayer"])
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def cheat():
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# Loop all entities
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for i in range(1, 32): # 0 is world
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entity = mem.read_uint(
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client + offset["dwEntityList"] + i * offset["entity_size"])
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# Ignore if entity doesn't exist
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if not entity:
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continue
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# Ignore allies
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if mem.read_int(entity + offset["m_iTeamNum"]) == mem.read_int(local_player + offset["m_iTeamNum"]):
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continue
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# Space between values
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i = mem.read_int(
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entity + offset["m_iGlowIndex"]) * offset["glow_obj_size"]
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if not self.__default_color:
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self.__default_color = (
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Color3i(
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mem.read_uint(
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entity + offset["m_clrRender"] + offset["render_R"]),
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mem.read_uint(
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entity + offset["m_clrRender"] + offset["render_G"]),
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mem.read_uint(
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entity + offset["m_clrRender"] + offset["render_B"])
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),
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mem.read_int(engine + offset["model_ambient_min"])
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)
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# Change color
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if color.r > 0:
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mem.write_uint(
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entity + offset["m_clrRender"] + offset["render_R"], color.r)
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if color.g > 0:
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mem.write_uint(
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entity + offset["m_clrRender"] + offset["render_G"], color.g)
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if color.b > 0:
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mem.write_uint(
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entity + offset["m_clrRender"] + offset["render_B"], color.b)
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# Override the brightness of models by increasing
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# the minimal brightness value
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mem.write_int(
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engine + offset["model_ambient_min"],
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int.from_bytes(pack("f", brightness), byteorder='little') ^ (
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engine + offset["model_ambient_min"] - 0x2C)
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)
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self.hack_loop(cheat)
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def chams_unload(self):
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# Aliases
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mem = self.pm
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offset = self.offsets
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try:
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color = self.__default_color[0] # type: ignore
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brightness = self.__default_color[1] # type: ignore
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client = self.__client
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engine = self.__engine
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except errors_unload():
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# No modification has been done
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return
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# Loop all entities
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for i in range(1, 32): # 0 is world
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entity = mem.read_uint(
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client + offset["dwEntityList"] + i * offset["entity_size"])
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# Ignore if entity doesn't exist
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if not entity:
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continue
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# Reset to default value if needed
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if color.r > 0:
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mem.write_uint(
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entity + offset["m_clrRender"] + offset["render_R"], color.r)
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if color.g > 0:
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mem.write_uint(
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entity + offset["m_clrRender"] + offset["render_G"], color.g)
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if color.b > 0:
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mem.write_uint(
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entity + offset["m_clrRender"] + offset["render_B"], color.b)
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mem.write_int(engine + offset["model_ambient_min"], brightness)
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