64 lines
2.2 KiB
Python
64 lines
2.2 KiB
Python
from hack import Hack
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from utils import Vec, angle_normalizer
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class Norecoil(Hack):
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def __init__(self, **kwargs) -> None:
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super().__init__(**kwargs)
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# Control variable
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self.__old_punch = Vec()
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def no_recoil(self) -> None:
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# Aliases
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mem = self.pm
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offset = self.offsets
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# Get module addresses
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client = self.find_module("client")
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engine = self.find_module("engine")
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# Get local player
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local_player = self.find_uint(client, offset["dwLocalPlayer"])
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# Get client state
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client_state = mem.read_uint(engine + offset["dwClientState"])
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def cheat():
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# Check if player is shooting
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if mem.read_int(local_player + offset["m_iShotsFired"]):
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# Where player is looking
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view_angles = Vec(
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mem.read_float(
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client_state + offset["dwClientState_ViewAngles"]),
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mem.read_float(
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client_state + offset["dwClientState_ViewAngles"] + offset["float"])
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)
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# Bullet shift
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aim_punch = Vec(
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mem.read_float(
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local_player + offset["m_aimPunchAngle"]),
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mem.read_float(
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local_player + offset["m_aimPunchAngle"] + offset["float"])
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).times(2.) # server multiple punch by 2
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# New angles
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new_angle = angle_normalizer(view_angles.plus(
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self.__old_punch).minus(aim_punch))
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# Cancel recoil by moving the player view angle
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mem.write_float(
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client_state + offset["dwClientState_ViewAngles"], new_angle.x)
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mem.write_float(
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client_state + offset["dwClientState_ViewAngles"] + offset["float"], new_angle.y)
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# Save the current spray value for the next bullet
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self.__old_punch = aim_punch
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else:
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# Not spraying
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self.__old_punch = Vec()
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self.hack_loop(cheat)
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