62 lines
2.1 KiB
Python
62 lines
2.1 KiB
Python
from hack import Hack
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class Glow(Hack):
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def __init__(self) -> None:
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super().__init__()
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def glow(self) -> None:
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# Aliases
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mem = self.pm
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offset = self.offsets
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# Get module address
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client = self.find_module("client")
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# Get local player
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local_player = self.find_uint(client, offset["dwLocalPlayer"])
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# Get glow object manager
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glow_obj_manager = self.find_uint(
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client, offset["dwGlowObjectManager"])
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def cheat():
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# Loop all entities
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for i in range(1, 32): # 0 is world
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entity = mem.read_uint(
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client + offset["dwEntityList"] + i * offset["entity_size"])
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# Ignore if entity doesn't exist
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if not entity:
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continue
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# Ignore allies
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if mem.read_int(entity + offset["m_iTeamNum"]) == mem.read_int(local_player + offset["m_iTeamNum"]):
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continue
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# Ignore dormant
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if mem.read_bool(entity + offset["m_bDormant"]):
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continue
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# Check if ennemy is alive
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if mem.read_int(entity + offset["m_lifeState"]):
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continue
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# Space between values
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i = mem.read_int(
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entity + offset["m_iGlowIndex"]) * offset["glow_obj_size"]
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# Change color glow
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mem.write_float(glow_obj_manager + i + offset["glow_R"], 1.)
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# mem.write_float(glow_obj_manager + i + offset["glow_G"], 0.)
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# mem.write_float(glow_obj_manager + i + offset["glow_B"], 0.)
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mem.write_float(glow_obj_manager + i + offset["glow_A"], .8)
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# Render when not visible
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mem.write_bool(glow_obj_manager + i + offset["GOM_wall"], True)
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# Render when visible
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mem.write_bool(glow_obj_manager + i +
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offset["GOM_visible"], True)
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self.hack_loop(cheat)
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