mirror of
https://github.com/Mylloon/obs-replay-folders.git
synced 2024-12-01 02:50:31 +01:00
format + mingw-ify + makefile
This commit is contained in:
parent
9eede46b61
commit
898cba7a72
5 changed files with 93 additions and 70 deletions
4
.clangd
Normal file
4
.clangd
Normal file
|
@ -0,0 +1,4 @@
|
|||
CompileFlags:
|
||||
Add: [
|
||||
--target=x86_64-w64-mingw32-gcc,
|
||||
]
|
1
.gitignore
vendored
1
.gitignore
vendored
|
@ -32,6 +32,7 @@ luac.out
|
|||
*.so
|
||||
*.so.*
|
||||
*.dylib
|
||||
*.dll
|
||||
|
||||
# Executables
|
||||
*.out
|
||||
|
|
18
Makefile
Normal file
18
Makefile
Normal file
|
@ -0,0 +1,18 @@
|
|||
CC = x86_64-w64-mingw32-gcc
|
||||
RM = rm
|
||||
|
||||
CFLAGS = -shared -lpsapi -luser32
|
||||
|
||||
EXES = detect_game
|
||||
EXT = .dll
|
||||
|
||||
all: $(EXES)
|
||||
|
||||
$(EXES): %: %.c $(DEPS)
|
||||
$(CC) $^ -o $@$(EXT) $(CFLAGS)
|
||||
|
||||
%.o: %.c
|
||||
$(CC) -c $< -o $@ $(CFLAGS)
|
||||
|
||||
clean:
|
||||
@$(RM) *.o $(addsuffix $(EXT), $(EXES)) 2>/dev/null |:
|
140
detect_game.c
140
detect_game.c
|
@ -1,95 +1,95 @@
|
|||
#include "pch.h"
|
||||
#include <windows.h>
|
||||
|
||||
BOOL APIENTRY DllMain( HMODULE hModule,
|
||||
DWORD ul_reason_for_call,
|
||||
LPVOID lpReserved
|
||||
)
|
||||
{
|
||||
switch (ul_reason_for_call)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
case DLL_THREAD_ATTACH:
|
||||
case DLL_THREAD_DETACH:
|
||||
case DLL_PROCESS_DETACH:
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call,
|
||||
LPVOID lpReserved) {
|
||||
switch (ul_reason_for_call) {
|
||||
case DLL_PROCESS_ATTACH:
|
||||
case DLL_THREAD_ATTACH:
|
||||
case DLL_THREAD_DETACH:
|
||||
case DLL_PROCESS_DETACH:
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
#include <Windows.h>
|
||||
#include <Psapi.h>
|
||||
#include <tchar.h>
|
||||
#include <psapi.h>
|
||||
#include <stdlib.h>
|
||||
#include <tchar.h>
|
||||
|
||||
#define MAX_TITLE_LENGTH 256
|
||||
static const char prefix[] = "C:\\Windows\\";
|
||||
static const char gameBarExe[] = "GameBar.exe";
|
||||
|
||||
BOOL TestFullscreen(HWND hwnd) {
|
||||
WINDOWPLACEMENT wp;
|
||||
wp.length = sizeof(WINDOWPLACEMENT);
|
||||
if (!GetWindowPlacement(hwnd, &wp))
|
||||
return FALSE;
|
||||
if (IsZoomed(hwnd))
|
||||
return TRUE;
|
||||
RECT rcDesktop;
|
||||
GetClientRect(GetDesktopWindow(), &rcDesktop);
|
||||
return (wp.rcNormalPosition.left <= rcDesktop.left &&
|
||||
wp.rcNormalPosition.top <= rcDesktop.top &&
|
||||
wp.rcNormalPosition.right >= rcDesktop.right &&
|
||||
wp.rcNormalPosition.bottom >= rcDesktop.bottom);
|
||||
WINDOWPLACEMENT wp;
|
||||
wp.length = sizeof(WINDOWPLACEMENT);
|
||||
if (!GetWindowPlacement(hwnd, &wp)) {
|
||||
return FALSE;
|
||||
}
|
||||
if (IsZoomed(hwnd)) {
|
||||
return TRUE;
|
||||
}
|
||||
RECT rcDesktop;
|
||||
GetClientRect(GetDesktopWindow(), &rcDesktop);
|
||||
return (wp.rcNormalPosition.left <= rcDesktop.left &&
|
||||
wp.rcNormalPosition.top <= rcDesktop.top &&
|
||||
wp.rcNormalPosition.right >= rcDesktop.right &&
|
||||
wp.rcNormalPosition.bottom >= rcDesktop.bottom);
|
||||
}
|
||||
|
||||
void ConvertTCHARToChar(const TCHAR* source, char* dest, size_t destSize) {
|
||||
#ifdef _WIN32
|
||||
wcstombs_s(NULL, dest, destSize, source, _TRUNCATE);
|
||||
void ConvertTCHARToChar(const TCHAR *source, char *dest, size_t destSize) {
|
||||
#ifdef _UNICODE
|
||||
wcstombs_s(NULL, dest, destSize, source, _TRUNCATE);
|
||||
#else
|
||||
wcstombs(dest, source, destSize);
|
||||
strncpy_s(dest, destSize, source, _TRUNCATE);
|
||||
#endif
|
||||
}
|
||||
|
||||
__declspec(dllexport) int get_running_fullscreen_game_path(char* buffer, int bufferSize) {
|
||||
HWND hwnd = NULL;
|
||||
while ((hwnd = FindWindowEx(NULL, hwnd, NULL, NULL)) != NULL) {
|
||||
if (TestFullscreen(hwnd)) {
|
||||
TCHAR windowTitle[MAX_TITLE_LENGTH];
|
||||
GetWindowText(hwnd, windowTitle, MAX_TITLE_LENGTH);
|
||||
__declspec(dllexport) int get_running_fullscreen_game_path(char *buffer,
|
||||
int bufferSize) {
|
||||
HWND hwnd = NULL;
|
||||
while ((hwnd = FindWindowEx(NULL, hwnd, NULL, NULL)) != NULL) {
|
||||
if (TestFullscreen(hwnd)) {
|
||||
TCHAR windowTitle[MAX_TITLE_LENGTH];
|
||||
GetWindowText(hwnd, windowTitle, MAX_TITLE_LENGTH);
|
||||
|
||||
DWORD processId;
|
||||
GetWindowThreadProcessId(hwnd, &processId);
|
||||
DWORD processId;
|
||||
GetWindowThreadProcessId(hwnd, &processId);
|
||||
|
||||
HANDLE hProcess = OpenProcess(PROCESS_QUERY_LIMITED_INFORMATION, FALSE, processId);
|
||||
if (hProcess == NULL) {
|
||||
return 1;
|
||||
}
|
||||
HANDLE hProcess =
|
||||
OpenProcess(PROCESS_QUERY_LIMITED_INFORMATION, FALSE, processId);
|
||||
if (hProcess == NULL) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
TCHAR executablePath[MAX_PATH];
|
||||
if (GetModuleFileNameEx(hProcess, NULL, executablePath, MAX_PATH) == 0) {
|
||||
CloseHandle(hProcess);
|
||||
return 1;
|
||||
}
|
||||
TCHAR executablePath[MAX_PATH];
|
||||
if (GetModuleFileNameEx(hProcess, NULL, executablePath, MAX_PATH) == 0) {
|
||||
CloseHandle(hProcess);
|
||||
return 1;
|
||||
}
|
||||
|
||||
CloseHandle(hProcess);
|
||||
size_t exe_bufferSize = sizeof(executablePath) / sizeof(executablePath[0]);
|
||||
CloseHandle(hProcess);
|
||||
size_t exe_bufferSize =
|
||||
sizeof(executablePath) / sizeof(executablePath[0]);
|
||||
|
||||
char* charPath = (char*)malloc(exe_bufferSize);
|
||||
char *charPath = (char *)malloc(exe_bufferSize);
|
||||
|
||||
ConvertTCHARToChar(executablePath, charPath, exe_bufferSize);
|
||||
int result = strncmp(charPath, prefix, 11);
|
||||
if (result == 0) {
|
||||
continue;
|
||||
}
|
||||
ConvertTCHARToChar(executablePath, charPath, exe_bufferSize);
|
||||
int result = strncmp(charPath, prefix, 11);
|
||||
if (result == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
result = strcmp(charPath + strlen(charPath) - 11, gameBarExe);
|
||||
if (result == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
strcpy_s(buffer, bufferSize, charPath); // Use charPath as a regular char array
|
||||
free(charPath);
|
||||
return 0;
|
||||
result = strcmp(charPath + strlen(charPath) - 11, gameBarExe);
|
||||
if (result == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
// Use charPath as a regular char array
|
||||
strcpy_s(buffer, bufferSize, charPath);
|
||||
free(charPath);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
|
BIN
detect_game.dll
BIN
detect_game.dll
Binary file not shown.
Loading…
Reference in a new issue