2021-06-28 21:50:46 +02:00
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on load:
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ScriptList("add", script)
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on unload:
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ScriptList("remove", script)
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2021-06-28 11:56:53 +02:00
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on chat: # chat
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cancel event
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2021-06-29 21:07:16 +02:00
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set {_player} to userOrNick(player)
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2021-06-30 21:58:41 +02:00
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broadcast "&8[%gamemode of player%&8]&r %{_player}%&r &8➡&r %colored message%" in all worlds
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2021-06-28 11:56:53 +02:00
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2021-06-29 21:07:16 +02:00
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command nickname [<player>] [<text>]: # changement de pseudo
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2021-06-28 11:56:53 +02:00
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executable by: players
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aliases: nick
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description: Change ton nom ou celui d'un autre joueur. (max 15 charactères)
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trigger:
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2021-06-29 21:07:16 +02:00
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set {_playerUUID} to uuid of player
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set {_player} to player
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set {_playerNAME} to player
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if arg-1 is set:
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set {_playerUUID} to uuid of arg-1
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set {_player} to arg-1
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if arg-2 is not set:
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if {nick.%{_playerUUID}%} is set:
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set {_deb} to "Le surnom de %{_playerNAME}%"
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if player is {_player}:
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set {_deb} to "Votre surnom"
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send "%{_deb}% est : %{nick.%{_playerUUID}%}%"
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2021-06-28 15:13:34 +02:00
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else:
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2021-06-29 21:07:16 +02:00
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send "Tu n'as pas de surnom. Nom d'affichage : %{_playerNAME}%"
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stop
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if player is {_player}:
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set {_playerNAME} to "vous"
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else:
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send "&aSurnom changé."
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if arg-2 is "off":
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delete {nick.%{_playerUUID}%}
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send "&6Tu n'as plus de surnom. (changé par %player%&6)" to {_player}
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2021-06-28 11:56:53 +02:00
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else:
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2021-06-29 21:07:16 +02:00
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if length of arg-2 is greater than 15:
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send "&4Ce surnom est trop long."
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else:
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set {nick.%{_playerUUID}%} to colored arg-2
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send "&6Ton surnom est désormais &r%{nick.%{_playerUUID}%}%&6. (changé par %{_playerNAME}%&6)" to {_player}
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2021-06-28 11:56:53 +02:00
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command msg <player> <text>: # DM
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executable by: players
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aliases: whisper, w, tell, t
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description: Envoie un message privé à un joueur.
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trigger:
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2021-06-28 13:02:44 +02:00
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send "&8[Moi -> %arg-1%&8]&7 %colored arg-2%" to player
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send "&8[%player%&8 -> Moi] &b%colored arg-2%" to arg-1
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2021-06-28 11:56:53 +02:00
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set {dmReply.%uuid of player%} to arg-1
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set {dmReply.%uuid of arg-1%} to player
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command reponse <text>: # réponse à un DM
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executable by: players
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aliases: rep, r
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description: Envoie un réponse à un joueur.
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trigger:
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if {dmReply.%uuid of player%} is set:
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execute player command "msg %{dmReply.%uuid of player%}% %arg-1%"
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else:
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send "&4Tu n'as personne a qui répondre."
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