skriptMC/inventories.sk

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options:
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tailleInventaire: 41 # 37 d'inventaire + 4 d'équipement + 1 seconde main
messageChangement: "&7Changement d'inventaire..."
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on load:
ScriptList("add", script)
on unload:
ScriptList("remove", script)
function sauvegardeInventaire(player: player, gamemode: text):
set {_uuid} to uuid of {_player}
set {_count} to 0
loop {@tailleInventaire} times:
set {inv.%{_uuid}%.%{_gamemode}%::%{_count}%} to slot {_count} of inventory of {_player}
add 1 to {_count}
function chargementInventaire(player: player, gamemode: text):
set {_uuid} to uuid of {_player}
set {_count} to 0
clear inventory of {_player}
loop {@tailleInventaire} times:
set slot {_count} of inventory of {_player} to {inv.%{_uuid}%.%{_gamemode}%::%{_count}%}
add 1 to {_count}
on gamemode change:
if old gamemode of player is survival:
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sauvegardeInventaire(player, "%old gamemode of player%")
send {@messageChangement}
chargementInventaire(player, "creative")
else if gamemode of player is survival:
sauvegardeInventaire(player, "creative")
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send {@messageChangement}
chargementInventaire(player, "%gamemode of player%")