2021-06-28 21:50:46 +02:00
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on load:
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ScriptList("add", script)
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on unload:
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ScriptList("remove", script)
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2021-06-28 11:56:53 +02:00
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command sethome [<text>]: # défni un home
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executable by: players
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description: Défini un point de téléportation.
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trigger:
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if arg-1 isn't set:
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set {_name} to "maison"
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else:
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set {_name} to arg-1
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if {home.%player's uuid%.%{_name}%} is set:
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if arg-1 isn't set:
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set {_name} to ""
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else:
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set {_name} to "%{_name}% "
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send "&4Cette maison existe déjà, &8/delhome %{_name}%&4pour la supprimer."
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else:
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remove {_name} from {home.%player's uuid%::*}
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add {_name} to {home.%player's uuid%::*}
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set {home.%player's uuid%.%{_name}%} to player's location
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send "Ta maison ""&a%{_name}%&r"" est maintenant définie aux coordonnées &7%player's location%&r !"
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command delhome [<text>]: # supprime un home
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executable by: players
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description: Supprime un point de téléportation.
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trigger:
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if arg-1 isn't set:
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set {_name} to "maison"
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else:
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set {_name} to arg-1
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if {home.%player's uuid%.%{_name}%} is set:
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remove {_name} from {home.%player's uuid%::*}
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clear {home.%player's uuid%.%{_name}%}
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send "Maison ""&a%{_name}%&r"" supprimée."
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else:
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send "&4Cette maison n'existe pas."
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make player execute command "listhome"
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command home [<text>]: # téléportation vers home
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executable by: players
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description: Te téléportes vers un point de téléportation.
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trigger:
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if arg-1 isn't set:
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set {_name} to "maison"
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else:
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set {_name} to arg-1
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if {home.%player's uuid%.%{_name}%} is set:
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send "&aTéléportation vers &9%{_name}% &a!"
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teleport player to {home.%player's uuid%.%{_name}%}
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else:
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send "&4Le home ""&c%{_name}%"" &4n'existe pas."
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make player execute command "listhome"
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on tab complete for "home" and "delhome": # autocompletion des homes
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if {home.%player's uuid%::*} is set:
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set tab completions for position 1 to the first element of {home.%player's uuid%::*}
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loop {home.%player's uuid%::*}:
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add loop-value to tab completions
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command listhome: # liste tes homes
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executable by: players
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description: Liste des tes points de téléportations.
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trigger:
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if {home.%player's uuid%::*} isn't set:
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send "&4Vous n'avez pas de maisons."
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else:
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set {_maisons} to "%{home.%player's uuid%::*}%"
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replace all "and" with "&7et&3" in {_maisons}
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replace all "," with "&7,&3" in {_maisons}
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send "&aListe des tes maisons : &3%{_maisons}%&7."
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