skriptMC/main.sk

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command skr [<text>]: # recharge ce skript
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executable by: players, console
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description: Reload de skripts
trigger:
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if arg-1 is set:
execute player command "sk reload %arg-1%"
else if arg-1 isn't set:
execute player command "sk reload main" # sk reload all pour tout reload
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command broadcast [<text>]: # annonce
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executable by: players, console
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aliases: bc
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description: Fais une annonce (30s de cooldown)
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cooldown: 30 seconds
cooldown message: &4Tu dois attendre &l%remaining time% &4pour refaire cette commande !
trigger:
if player is op:
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if arg-1 is set:
broadcast "&a&lBREAKING NEWS &7» &6%arg-1%"
send all players title "&a&lBREAKING NEWS" with subtitle "&6%arg-1%" for 5 seconds
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else:
send "&4Vous n'avez pas spécifier de texte."
else:
send "&4Tu n'as pas la permission d'utiliser cette commande."
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command skull [<offline player>]: # récupère la tête d'un joueur
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executable by: players
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aliases: head, tete
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description: Te drop une tête d'un joueur
trigger:
if player is op:
set {_player} to player
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if arg-1 is set:
set {_player} to arg-1
give {_player}'s skull to player
send "&7Vous avez reçu la tête de : &6%{_player}%"
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else:
send "&4Tu n'as pas la permission d'utiliser cette commande."
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command clearchat: # supprime l'historique du tchat
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executable by: players, console
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aliases: cc
description: Efface l'historique du chat pour tout le monde (1mn de cooldown)
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cooldown: 1 minute
cooldown message: &4Tu dois attendre &l%remaining time% &4pour refaire cette commande !
trigger:
if player is op:
loop 150 times:
broadcast " "
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broadcast "&cLe Chat a été clear par &e%player%&c."
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broadcast " "
else:
send "&4Tu n'as pas la permission d'utiliser cette commande."
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command forceexecute <player> <text>: # force un joueur à éxécuter une commande
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executable by: players, console
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aliases: fe
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description: Force une personne à executer une commande
trigger:
if player is op:
execute arg-1 command arg-2
else:
send "&4Tu n'as pas la permission d'utiliser cette commande."
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# on weather change to rain or thunder: # soleil pour toujours
# cancel event
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command sethome [<text>]: # défni un home
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executable by: players
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description: Défini un point de téléportation pour ta maison
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trigger:
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if arg-1 isn't set:
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set {_name} to "maison"
else:
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set {_name} to arg-1
if {home.%player's uuid%.%{_name}%} is set:
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if arg-1 isn't set:
set {_name} to ""
else:
set {_name} to "%{_name}% "
send "&4Cette maison existe déjà, &8/delhome %{_name}%&4pour la supprimer."
else:
remove {_name} from {home.%player's uuid%::*}
add {_name} to {home.%player's uuid%::*}
set {home.%player's uuid%.%{_name}%} to player's location
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send "Ta maison ""&a%{_name}%&r"" est maintenant définie aux coordonnées &7%player's location%&r !"
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command delhome [<text>]: # supprime un home
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executable by: players
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description: Supprime le tp vers ta maison
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trigger:
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if arg-1 isn't set:
set {_name} to "maison"
else:
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set {_name} to arg-1
if {home.%player's uuid%.%{_name}%} is set:
remove {_name} from {home.%player's uuid%::*}
clear {home.%player's uuid%.%{_name}%}
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send "Maison ""&a%{_name}%&r"" supprimée."
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else:
send "&4Cette maison n'existe pas."
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make player execute command "listhome"
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command home [<text>]: # téléportation vers home
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executable by: players
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description: Te téléportes à ta maison
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trigger:
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if arg-1 isn't set:
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set {_name} to "maison"
else:
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set {_name} to arg-1
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if {home.%player's uuid%.%{_name}%} is set:
send "&aTéléportation vers &9%{_name}% &a!"
teleport player to {home.%player's uuid%.%{_name}%}
else:
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send "&4Le home ""&c%{_name}%"" &4n'existe pas."
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make player execute command "listhome"
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on tab complete for "home" and "delhome": # autocompletion des homes
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if {home.%player's uuid%::*} is set:
set tab completions for position 1 to the first element of {home.%player's uuid%::*}
loop {home.%player's uuid%::*}:
if loop-value isn't the first element of {cards.%player%::*}:
add loop-value to tab completions
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command listhome: # liste tes homes
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executable by: players
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description: Liste des tes maisons
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trigger:
if {home.%player's uuid%::*} isn't set:
send "&4Vous n'avez pas de maisons."
else:
set {_maisons} to "%{home.%player's uuid%::*}%"
replace all "and" with "et" in {_maisons}
send "&aListe des tes maisons : %{_maisons}%"
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command rename <string>: # renomme un item
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executable by: players
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description: Renomme l'item que tu as dans ta main
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trigger:
if player is op:
if player's tool is air:
send "&4Tu dois avoir un item dans la main pour le renommer."
else:
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set {_name} to arg-1
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replace all "&" with "§" in {_name}
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send "&eL'item &r%player's tool%&e est renommé en ""&r%{_name}%&e""."
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set the name of the player's tool to "§r%{_name}%"
else:
send "&4Tu n'as pas la permission d'utiliser cette commande."
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command afk: # annonce d'afk
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executable by: players
description: Annonce que tu vas afk
trigger:
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broadcast "&a%player's name%&c est désormais afk !"
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command gmc [<player>]: # met un joueur en créatif
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executable by: players
description: Change ton mode de jeu en créatif
trigger:
if player is op:
set {_player} to player
if arg-1 is set:
set {_player} to arg-1
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if gamemode of {_player} is creative:
send "&4Ce joueur est déjà en créatif."
stop
set gamemode of {_player} to creative
send "%player% a changé ton mode de jeu en créatif." to {_player}
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loop all players:
if loop-player is a op:
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if loop-player is not {_player}:
send "&7&o%player%&7&o a changé le mode de jeu de %{_player}%&7&o en créatif." to loop-player
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else:
send "&4Tu n'as pas la permission d'utiliser cette commande."
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command gms [<player>]: # met un joueur en spectateur
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executable by: players
description: Change ton mode de jeu en spectateur
trigger:
if player is op:
set {_player} to player
if arg-1 is set:
set {_player} to arg-1
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if gamemode of {_player} is spectator:
send "&4Ce joueur est déjà en spectateur."
stop
set gamemode of {_player} to spectator
send "%player% a changé ton mode de jeu en spectateur." to {_player}
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loop all players:
if loop-player is a op:
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if loop-player is not {_player}:
send "&7&o%player%&7&o a changé le mode de jeu de %{_player}%&7&o en spectateur." to loop-player
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else:
send "&4Tu n'as pas la permission d'utiliser cette commande."
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command top: # téléporte un joueur tout en haut
executable by: players
description: Te téléporte en haut du bloc au dessus de toi
trigger:
if player is op:
teleport player to location of highest block at location
else:
send "&4Tu n'as pas la permission d'utiliser cette commande."
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on first join: # premiere fois que le joueur rejoins le serveur
set join message to "&aC'est la première fois que l'on te vois &r%player%, &abienvenue !"
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on join: # joueur rejoins le serveur
set join message to "%player% &aa rejoint le serveur !"
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on quit: # joueur quitte le serveur
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set quit message to "%player% &ca quitté le serveur !"