update all comments
This commit is contained in:
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commit
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7 changed files with 109 additions and 52 deletions
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@ -1,9 +1,12 @@
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# named with a 0 at the begining to be sure he is load first
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# named with a 0 at the begining to be sure he is loaded first
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# the goal of this file is to load all the function who are used
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# by a lot of my other files
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on load:
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ScriptList("add", script)
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on unload:
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ScriptList("remove", script)
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# avoids having to type the same message several times (e.g. the error message)
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function option(option: text) :: text: # options
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if {_option} is "serverName":
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set {_resultat} to "Serveur d'Anri"
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@ -11,18 +14,23 @@ function option(option: text) :: text: # options
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set {_resultat} to "&4Tu n'as pas la permission d'utiliser cette commande."
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return {_resultat}
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function sendToOperators(player: player, message: text): # envoie message aux opérateurs (exclu le player s'il est OP aussi)
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# sends message to operators (excludes the player if he's OP too)
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function sendToOperators(player: player, message: text):
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loop all players:
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if loop-player is a op:
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if loop-player is not {_player}:
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send {_message} to loop-player
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# allows to add or remove a file to the list of scripts files
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# all files add their names to the list when they are loaded
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# and remove them when they are unloaded
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function ScriptList(addRemove: text, list: text):
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if {_addRemove} is "add":
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add {_list} to {scripts::*}
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if {_addRemove} is "remove":
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remove {_list} from {scripts::*}
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# returns the name taking into account his possible nickname
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function userOrNick(player: player) :: text:
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set {_uuid} to uuid of {_player}
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if {nick.%{_uuid}%} is set:
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@ -31,15 +39,13 @@ function userOrNick(player: player) :: text:
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set {_res} to "%{_player}%"
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return {_res}
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# returns an "s" if arg "number" is higher than 1
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function pluriel(int: number) :: text:
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set {_pluriel} to ""
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set {_pluriel} to "s" if {_int} > 1
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return {_pluriel}
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function annonceParty(message: text):
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loop {party.list::*}:
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send {_message} to loop-value
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# reset the thimble game
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function resetThimble(player: player):
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set {_uuid} to uuid of {_player}
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delete {thimble.dead.%{_uuid}%}
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13
chat.sk
13
chat.sk
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@ -3,12 +3,14 @@ on load:
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on unload:
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ScriptList("remove", script)
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on chat: # chat
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# custom chat
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on chat:
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cancel event
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set {_player} to userOrNick(player)
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broadcast "&8[%gamemode of player%&8]&r %{_player}%&r &8➡&r %colored message%" in all worlds
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command nickname [<player>] [<text>]: # changement de pseudo
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# adding nickname option to all users
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command nickname [<player>] [<text>]:
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executable by: players
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aliases: nick
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description: Change ton nom ou celui d'un autre joueur. (max 15 charactères)
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@ -42,7 +44,8 @@ command nickname [<player>] [<text>]: # changement de pseudo
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set {nick.%{_playerUUID}%} to colored arg-2
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send "&6Ton surnom est désormais &r%{nick.%{_playerUUID}%}%&6. (changé par %{_playerNAME}%&6)" to {_player}
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command msg <player> <text>: # DM
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# adding better DM option
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command msg <player> <text>:
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executable by: players
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aliases: whisper, w, tell, t
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description: Envoie un message privé à un joueur.
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@ -52,7 +55,9 @@ command msg <player> <text>: # DM
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set {dmReply.%uuid of player%} to arg-1
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set {dmReply.%uuid of arg-1%} to player
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command reponse <text>: # réponse à un DM
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# add the ability to reply to a message without
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# having to specify the receiver
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command reponse <text>:
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executable by: players
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aliases: rep, r
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description: Envoie un réponse à un joueur.
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19
deacoudre.sk
19
deacoudre.sk
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@ -1,7 +1,7 @@
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options:
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X1: 103.5
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Z1: -312.5
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Yeau: 57.5
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Yeau: 57.5 # water layer
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X2: 99.5
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Z2: -304.5
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@ -10,7 +10,13 @@ on load:
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on unload:
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ScriptList("remove", script)
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command deacoudre [<text>]: # lancement de la partie
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# allows you to send a message to a whole party
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function annonceParty(message: text):
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loop {party.list::*}:
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send {_message} to loop-value
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# starting a thimble game for a party
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command deacoudre [<text>]:
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executable by: players
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description: Lance une partie de dé à coudre.
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trigger:
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@ -47,6 +53,7 @@ command deacoudre [<text>]: # lancement de la partie
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else:
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send "&4Tu n'es pas dans une partie."
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# returns the difference between the xyz-location of a block and a given number
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function getDifference(arg: text, block: block, comparative: number) :: number:
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if {_arg} is "x":
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set {_res} to difference between X-location of {_block} and {_comparative}
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@ -56,7 +63,8 @@ function getDifference(arg: text, block: block, comparative: number) :: number:
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set {_res} to difference between Z-location of {_block} and {_comparative}
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return {_res}
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every 0.5 second in "world": # pose du bloc et téléporatation
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# placing block and teleportation
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every 0.5 second in "world":
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if {thimble} is not true:
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stop
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loop {party.list::*}:
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@ -76,7 +84,7 @@ every 0.5 second in "world": # pose du bloc et téléporatation
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continue
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if {_zLocationBlock1} and {_zLocationBlock2} >= abs({@Z1} - {@Z2}):
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continue
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# vérification si c'est un jump qui est dur à faire (entre 4 blocs pleins)
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set {_niceJump} to true
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set {_blockX} to X-location of block at loop-value
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@ -100,12 +108,13 @@ every 0.5 second in "world": # pose du bloc et téléporatation
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annonceParty("&a&l%{_player}%&r&e a réalisé un dé à coudre !")
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else:
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delete {thimble.dead.%uuid of loop-value%}
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# téléportation et feed/heal
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teleport loop-value to {thimble.location}
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feed loop-value
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heal loop-value
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# triggered if player die during a thimble game
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on death:
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if {thimble} is true:
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if {party.player.%uuid of player%} is set:
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16
homes.sk
16
homes.sk
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@ -3,7 +3,9 @@ on load:
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on unload:
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ScriptList("remove", script)
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command sethome [<text>]: # défni un home
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# set a home
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# the default home is "maison"
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command sethome [<text>]:
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executable by: players
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description: Défini un point de téléportation.
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trigger:
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@ -23,7 +25,8 @@ command sethome [<text>]: # défni un home
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set {home.%player's uuid%.%{_name}%} to player's location
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send "Ta maison ""&a%{_name}%&r"" est maintenant définie aux coordonnées &7%player's location%&r !"
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command delhome [<text>]: # supprime un home
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# delete a home
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command delhome [<text>]:
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executable by: players
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description: Supprime un point de téléportation.
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trigger:
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@ -39,7 +42,8 @@ command delhome [<text>]: # supprime un home
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send "&4Cette maison n'existe pas."
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make player execute command "listhome"
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command home [<text>]: # téléportation vers home
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# teleportation to a home
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command home [<text>]:
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executable by: players
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description: Te téléportes vers un point de téléportation.
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trigger:
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@ -54,13 +58,15 @@ command home [<text>]: # téléportation vers home
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send "&4Le home ""&c%{_name}%"" &4n'existe pas."
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make player execute command "listhome"
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on tab complete for "home" and "delhome": # autocompletion des homes
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# autocompletion des homes
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on tab complete for "home" and "delhome":
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if {home.%player's uuid%::*} is set:
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set tab completions for position 1 to the first element of {home.%player's uuid%::*}
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loop {home.%player's uuid%::*}:
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add loop-value to tab completions
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command listhome: # liste tes homes
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# list of homes
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command listhome:
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executable by: players
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description: Liste des tes points de téléportations.
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trigger:
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@ -1,5 +1,5 @@
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options:
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tailleInventaire: 41 # 36 d'inventaire + 4 d'équipement + 1 seconde main
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tailleInventaire: 41 # 36 inventory + 4 equipment + 1 second hand
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messagePreChangement: "&7Changement d'inventaire..."
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messagePostChargement: "&7&l%{_n1}%&7 objet%{_pluriel1}%&7 unique%{_pluriel1}%&7 sauvegardé%{_pluriel1}%&7 et &l%{_n2}%&7 objet%{_pluriel2}%&7 unique%{_pluriel2}%&7 chargé%{_pluriel2}%&7."
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on unload:
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ScriptList("remove", script)
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# allows to save the inventory of a player in a specific gamemode
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# in the database and to return the number of saved items
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function inventaire(mode: text, player: player, gamemode: text) :: number:
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set {_uuid} to uuid of {_player}
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set {_count} and {_nombreItems} to 0
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add 1 to {_count}
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return {_nombreItems}
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# triggered when switching from/to survival gamemode
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on gamemode change:
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if old gamemode of player is survival:
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set {_n1} to inventaire("sauvegarde", player, "survival")
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74
main.sk
74
main.sk
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@ -3,7 +3,8 @@ on load:
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on unload:
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ScriptList("remove", script)
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command skr [<text>]: # reload skript
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# macro for easy reload of scripts
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command skr [<text>]:
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executable by: players, console
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description: Reload de skripts.
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trigger:
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@ -12,16 +13,18 @@ command skr [<text>]: # reload skript
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else if arg-1 isn't set:
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execute player command "sk reload scripts"
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on tab complete for "skr": # autocompletion des homes
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# autocompletion for scripts
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on tab complete for "skr":
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set tab completions for position 1 to the first element of {scripts::*}
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loop {scripts::*}:
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add loop-value to tab completions
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command broadcast [<text>]: # annonce
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# broadcast limited by a cooldown
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command broadcast [<text>]:
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executable by: players, console
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aliases: bc
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description: Fais une annonce à tout le monde. (30s de cooldown)
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cooldown: 30 seconds
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cooldown: 30 seconds
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cooldown message: &4Tu dois attendre &l%remaining time% &4pour refaire cette commande !
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trigger:
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if player is op:
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@ -34,7 +37,8 @@ command broadcast [<text>]: # annonce
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cancel command cooldown
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send option("errorMessage")
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command skull [<offline player>]: # récupère la tête d'un joueur
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# retrieves a player's head
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command skull [<offline player>]:
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executable by: players
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aliases: head, tete
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description: Te drop une tête d'un joueur.
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@ -48,7 +52,8 @@ command skull [<offline player>]: # récupère la tête d'un joueur
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else:
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send option("errorMessage")
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command clearchat: # supprime l'historique du tchat
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# delete chat history
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command clearchat:
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executable by: players, console
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aliases: cc
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description: Efface l'historique du chat dans ton monde. (1mn de cooldown)
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@ -65,10 +70,12 @@ command clearchat: # supprime l'historique du tchat
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cancel command cooldown
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send option("errorMessage")
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on weather change to rain or thunder: # soleil pour toujours
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# remove the rain in the server
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on weather change to rain or thunder:
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cancel event
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command rename <text>: # renomme l'item dans la main du joueur
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# renames the item in the player's hand
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command rename <text>:
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executable by: players
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description: Renomme l'item que tu as dans ta main.
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trigger:
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@ -83,14 +90,16 @@ command rename <text>: # renomme l'item dans la main du joueur
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else:
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send option("errorMessage")
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command afk: # annonce d'afk
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# afk announcement
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command afk:
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executable by: players
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description: Annonce que tu vas afk.
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trigger:
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set {_player} to userOrNick(player)
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broadcast "&a%{_player}%&c est désormais afk !" in all worlds
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command gmc [<player>]: # met un joueur en créatif
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# puts a player in creative
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command gmc [<player>]:
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executable by: players
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description: Change le mode de jeu d'un joueur en créatif.
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trigger:
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@ -107,7 +116,8 @@ command gmc [<player>]: # met un joueur en créatif
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else:
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send option("errorMessage")
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command gms [<player>]: # met un joueur en spectateur
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# puts a player as a spectator
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command gms [<player>]:
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executable by: players
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description: Change ton mode de jeu d'un joueur en spectateur
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trigger:
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@ -124,7 +134,8 @@ command gms [<player>]: # met un joueur en spectateur
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else:
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send option("errorMessage")
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command top: # téléporte un joueur tout en haut
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# teleports a player to the highest point with a block under his feet
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command top:
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executable by: players
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description: Te téléporte sur le bloc le plus haut.
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trigger:
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@ -134,7 +145,9 @@ command top: # téléporte un joueur tout en haut
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else:
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send option("errorMessage")
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command killall: # tue toutes les entités sauf exeptions
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# kills all entities except exceptions (player, armor bearer, arrow,
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# picture, frame, boat, villager and entity with a name)
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command killall:
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executable by: players
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description: Tue toutes les entités du monde sauf joueur, porte-armure, flèche, tableau, cadre, bateau, villageois et entité avec un nom.
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trigger:
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@ -166,7 +179,8 @@ command killall: # tue toutes les entités sauf exeptions
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else:
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send option("errorMessage")
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command feed [<player>]: # remplie barre de nourriture d'un joueur
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# filled food bar of a player
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command feed [<player>]:
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executable by: players
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description: Remplie la barre de nourriture d'un joueur.
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trigger:
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@ -184,21 +198,25 @@ command feed [<player>]: # remplie barre de nourriture d'un joueur
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else:
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send option("errorMessage")
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on first join: # premiere fois que le joueur rejoint le serveur
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# send message when player first join the server
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on first join:
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set join message to "&aC'est la première fois que l'on te vois &r%player%, &abienvenue !"
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on join: # joueur rejoint le serveur
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# message when joining server and change his motd if he not disabled the functionality
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on join:
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set {_player} to userOrNick(player)
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set join message to "%{_player}% &aa rejoint le serveur !"
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if {playerIP.%ip of player%} is not false:
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set {playerIP.%ip of player%} to player
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# message when leaving the serveur and removing his possible correspondent
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on quit:
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set {_player} to userOrNick(player)
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set quit message to "%{_player}% &ca quitté le serveur !" # joueur quitte le serveur
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delete {dmReply.%uuid of player%} # suppression de la réponse
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command ip [<text>]: # information sur ip stocké
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# information on stored ip and ability to disable the functionality
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command ip [<text>]:
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executable by: players
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description: Information concernant ton IP et ce que collecte le serveur.
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trigger:
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@ -221,7 +239,8 @@ command ip [<text>]: # information sur ip stocké
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set {_inDB} to "non" if {playerIP.%ip of player%} is false
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send "&3Ton IP : &c%ip of player%&3 | Compte lié à l'IP : &c%{_inDB}%&3."
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on server list ping: # motd
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# (sometimes custom) motd
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on server list ping:
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if {playerIP.%ip%} is set:
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if {playerIP.%ip%} is not false:
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set {_motd} to "&e&k||| &cSalut &a%{playerIP.%ip%}%&c, reconnecte-toi ! &e&k|||"
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@ -233,6 +252,8 @@ on server list ping: # motd
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if max players count > {_playerCount}:
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set max players count to (number of all players + 1)
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# show the nearest front block if functionality is enabled
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# custom tab
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every second:
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loop all players:
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# affiche le block proche de toi
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@ -240,7 +261,7 @@ every second:
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loop all blocks in radius 3 of loop-player:
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if loop-block is target block of loop-player:
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set action bar of loop-player to "&a%target block of loop-player%"
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# tab
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set {_serverName} to option("serverName")
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set {_numberOfConnectedPlayers} to number of all players
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@ -249,7 +270,8 @@ every second:
|
|||
set {_player} to userOrNick(loop-player)
|
||||
set tab list name of loop-player to {_player}
|
||||
|
||||
command quelbloc: # commande pour activer ou désactiver l'affiche du bloc proche de toi
|
||||
# command to activate or deactivate the display of the block near you
|
||||
command quelbloc:
|
||||
executable by: players
|
||||
description: T'affiches le bloc en face de toi. (switch off/on)
|
||||
trigger:
|
||||
|
@ -260,7 +282,8 @@ command quelbloc: # commande pour activer ou désactiver l'affiche du bloc proch
|
|||
set {blockNear.%uuid of player%} to true
|
||||
send "&aTu verras désormais le nom du bloc proche de toi."
|
||||
|
||||
command casque: # met l'objet dans la main du joueur sur sa tête
|
||||
# places the item in the player's hand on his head
|
||||
command casque:
|
||||
executable by: players
|
||||
aliases: hat
|
||||
description: Équipe l'objet dans ta main principale sur ta tête.
|
||||
|
@ -282,7 +305,8 @@ command casque: # met l'objet dans la main du joueur sur sa tête
|
|||
else:
|
||||
send option("errorMessage")
|
||||
|
||||
command clear [<player>]: # clear l'inventaire du joueur sauf équipement
|
||||
# clear the player's inventory except equipment
|
||||
command clear [<player>]:
|
||||
executable by: players
|
||||
description: Clear l'inventaire d'un joueur mais pas l'équipement.
|
||||
trigger:
|
||||
|
@ -312,7 +336,8 @@ command clear [<player>]: # clear l'inventaire du joueur sauf équipement
|
|||
else:
|
||||
send option("errorMessage")
|
||||
|
||||
command clearall [<player>]: # clear tout l'inventaire du joueur
|
||||
# clear all player inventory including equipment
|
||||
command clearall [<player>]:
|
||||
executable by: players
|
||||
aliases: fullclear
|
||||
description: Clear tout l'inventaire d'un joueur.
|
||||
|
@ -335,7 +360,8 @@ command clearall [<player>]: # clear tout l'inventaire du joueur
|
|||
else:
|
||||
send option("errorMessage")
|
||||
|
||||
command couleur: # info sur les codes couleurs dans minecrafrt
|
||||
# info on color coding in minecraft
|
||||
command couleur:
|
||||
executable by: players
|
||||
aliases: couleurs, codecouleur, codecouleurs
|
||||
description: Informations sur le code des couleurs.
|
||||
|
|
16
party.sk
16
party.sk
|
@ -6,12 +6,13 @@ on load:
|
|||
on unload:
|
||||
ScriptList("remove", script)
|
||||
|
||||
command party [<player>] [<text>]: # commande party
|
||||
# commande party
|
||||
command party [<player>] [<text>]:
|
||||
executable by: players
|
||||
description: Regarde le nombre de joueur dans une partie ou invite un joueur dans ta partie.
|
||||
trigger:
|
||||
if arg-2 is set:
|
||||
if arg-2 is "join": # rejoindre la partie
|
||||
if arg-2 is "join": # join the party
|
||||
if {party} is set:
|
||||
if {party.player.%uuid of player%} is set:
|
||||
send "&cTu es déjà dans la partie."
|
||||
|
@ -26,7 +27,7 @@ command party [<player>] [<text>]: # commande party
|
|||
else:
|
||||
send {@pasDePartie}
|
||||
stop
|
||||
if arg-2 is "leave":
|
||||
if arg-2 is "leave": # leave the party
|
||||
if {party} is set:
|
||||
if player is {party.creator}:
|
||||
execute player command "party delete"
|
||||
|
@ -43,7 +44,7 @@ command party [<player>] [<text>]: # commande party
|
|||
else:
|
||||
send "&4Tu n'es pas dans la partie."
|
||||
stop
|
||||
if arg-2 is "create":
|
||||
if arg-2 is "create": # create a new party
|
||||
if player is op:
|
||||
if {party} is set:
|
||||
set {_player} to userOrNick({party.creator})
|
||||
|
@ -57,7 +58,7 @@ command party [<player>] [<text>]: # commande party
|
|||
stop
|
||||
else:
|
||||
send option("errorMessage")
|
||||
if arg-2 is "delete":
|
||||
if arg-2 is "delete": # delete an owned party
|
||||
if player is {party.creator}:
|
||||
if {party} is set:
|
||||
if {thimble} is true:
|
||||
|
@ -74,14 +75,14 @@ command party [<player>] [<text>]: # commande party
|
|||
else:
|
||||
send option("errorMessage")
|
||||
stop
|
||||
if arg-1 is set:
|
||||
if arg-1 is set: # invite a player to a party
|
||||
if {party} is set:
|
||||
send "&aTu as invité &l%arg-1%&r&a."
|
||||
set {_player} to userOrNick(player)
|
||||
send formatted "<tooltip:&3Clique sur le message pour rejondre la partie.><cmd:/party join>&aVeux tu rejoindre la partie aux côtés de &9%{_player}%&a ?" to arg-1
|
||||
else:
|
||||
send {@pasDePartie}
|
||||
else:
|
||||
else: # info about the party
|
||||
if {party} is set:
|
||||
set {_list} to "%{party.list::*}%"
|
||||
replace all "and" with "&7et&3" in {_list}
|
||||
|
@ -91,6 +92,7 @@ command party [<player>] [<text>]: # commande party
|
|||
else:
|
||||
send {@pasDePartie}
|
||||
|
||||
# triggered when leaving the server
|
||||
on quit:
|
||||
if {party.player.%uuid of player%} is set:
|
||||
if player is {party.creator}:
|
||||
|
|
Loading…
Reference in a new issue