using userOrNick function everywhere
This commit is contained in:
parent
f6deddbb34
commit
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4 changed files with 47 additions and 21 deletions
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@ -26,7 +26,7 @@ function ScriptList(addRemove: text, list: text):
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function userOrNick(player: player) :: text:
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function userOrNick(player: player) :: text:
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set {_uuid} to uuid of {_player}
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set {_uuid} to uuid of {_player}
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if {nick.%{_uuid}%} is set:
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if {nick.%{_uuid}%} is set:
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set {_res} to {nick.%{_uuid}%}
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set {_res} to "%{nick.%{_uuid}%}%&7 (%{_player}%)"
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else:
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else:
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set {_res} to name of {_player}
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set {_res} to "%{_player}%"
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return {_res}
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return {_res}
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2
chat.sk
2
chat.sk
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@ -6,7 +6,7 @@ on unload:
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on chat: # chat
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on chat: # chat
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cancel event
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cancel event
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set {_player} to userOrNick(player)
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set {_player} to userOrNick(player)
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broadcast "<%{_player}%&r> %colored message%" in world of player
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broadcast "%{_player}%&r &8➡&r %colored message%" in world of player
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command nickname [<player>] [<text>]: # changement de pseudo
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command nickname [<player>] [<text>]: # changement de pseudo
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executable by: players
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executable by: players
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12
deacoudre.sk
12
deacoudre.sk
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@ -94,7 +94,7 @@ every 0.5 second in "world": # pose du bloc et téléporatation
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if {thimble.dead.%uuid of loop-value%} is not set:
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if {thimble.dead.%uuid of loop-value%} is not set:
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if {_niceJump} is true:
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if {_niceJump} is true:
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set block at loop-value to gold block
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set block at loop-value to gold block
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set {_player} to loop-value
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set {_player} to userOrNick(loop-value)
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loop {party.list::*}:
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loop {party.list::*}:
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send "&a&l%{_player}%&r&e a fait un beau jump !" to loop-value-2
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send "&a&l%{_player}%&r&e a fait un beau jump !" to loop-value-2
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else:
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else:
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@ -115,14 +115,16 @@ on death:
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set {thimble.dead.%uuid of player%} to true
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set {thimble.dead.%uuid of player%} to true
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set {_finPartie} to 0
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set {_finPartie} to 0
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loop {party.list::*}:
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loop {party.list::*}:
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if {thimble.dead.%uuid of loop-value%} is false:
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if {thimble.dead.%uuid of loop-value%} is not set:
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set {_gagnant} to loop-value
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set {_gagnant} to userOrNick(loop-value)
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add 1 to {_finPartie}
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add 1 to {_finPartie}
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send "&c%player%&b a été éliminé !" to loop-value
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else:
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set {_player} to userOrNick(loop-value)
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send "&c%{_player}%&b a été éliminé !" to loop-value
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if {_finPartie} is 1 or 0:
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if {_finPartie} is 1 or 0:
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loop {party.list::*}:
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loop {party.list::*}:
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if {_gagnant} is set:
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if {_gagnant} is set:
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send "&a&l%{_gagnant}%&r&l a gagné la partie !!" to loop-value
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send "&a&l%{_gagnant}%&r&l a gagné la partie !!" to loop-value
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else:
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else:
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send "&cTu était tout seul à jouer... bravo quand même ?" to loop-value
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send "&cTu étais tout seul à jouer... bravo quand même ?" to loop-value
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execute player command "deacoudre"
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execute player command "deacoudre"
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50
main.sk
50
main.sk
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@ -56,9 +56,10 @@ command clearchat: # supprime l'historique du tchat
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cooldown message: &4Tu dois attendre &l%remaining time% &4pour refaire cette commande !
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cooldown message: &4Tu dois attendre &l%remaining time% &4pour refaire cette commande !
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trigger:
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trigger:
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if player is op:
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if player is op:
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set {_player} to userOrNick(player)
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loop 98 times:
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loop 98 times:
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broadcast " " in world of player
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broadcast " " in world of player
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broadcast "&cLe Chat a été clear par &e%player%&c." in world of player
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broadcast "&cLe Chat a été clear par &e%{_player}%&c." in world of player
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broadcast " " in world of player
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broadcast " " in world of player
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else:
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else:
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cancel command cooldown
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cancel command cooldown
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@ -86,7 +87,8 @@ command afk: # annonce d'afk
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executable by: players
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executable by: players
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description: Annonce que tu vas afk.
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description: Annonce que tu vas afk.
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trigger:
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trigger:
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broadcast "&a%player's name%&c est désormais afk !" in world of player
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set {_player} to userOrNick(player)
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broadcast "&a%{_player}%&c est désormais afk !" in world of player
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command gmc [<player>]: # met un joueur en créatif
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command gmc [<player>]: # met un joueur en créatif
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executable by: players
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executable by: players
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@ -100,7 +102,7 @@ command gmc [<player>]: # met un joueur en créatif
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send "&4Ce joueur est déjà en créatif."
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send "&4Ce joueur est déjà en créatif."
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stop
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stop
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set gamemode of {_player} to creative
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set gamemode of {_player} to creative
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send "%player% a changé ton mode de jeu en créatif." to {_player}
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send "&7%player%&7 a changé ton mode de jeu en créatif." to {_player}
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sendToOperators({_player}, "&7&o%player%&7&o a changé le mode de jeu de %{_player}%&7&o en créatif.")
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sendToOperators({_player}, "&7&o%player%&7&o a changé le mode de jeu de %{_player}%&7&o en créatif.")
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else:
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else:
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send option("errorMessage")
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send option("errorMessage")
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@ -117,7 +119,7 @@ command gms [<player>]: # met un joueur en spectateur
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send "&4Ce joueur est déjà en spectateur."
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send "&4Ce joueur est déjà en spectateur."
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stop
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stop
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set gamemode of {_player} to spectator
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set gamemode of {_player} to spectator
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send "%player% a changé ton mode de jeu en spectateur." to {_player}
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send "&7%player%&7 a changé ton mode de jeu en spectateur." to {_player}
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sendToOperators({_player}, "&7&o%player%&7&o a changé le mode de jeu de %{_player}%&7&o en spectateur.")
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sendToOperators({_player}, "&7&o%player%&7&o a changé le mode de jeu de %{_player}%&7&o en spectateur.")
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else:
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else:
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send option("errorMessage")
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send option("errorMessage")
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@ -128,6 +130,7 @@ command top: # téléporte un joueur tout en haut
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trigger:
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trigger:
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if player is op:
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if player is op:
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teleport player to location of highest block at location
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teleport player to location of highest block at location
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send "&aTu as été téléporté !"
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else:
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else:
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send option("errorMessage")
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send option("errorMessage")
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@ -158,7 +161,8 @@ command killall: # tue toutes les entités sauf exeptions
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kill loop-entity
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kill loop-entity
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add 1 to {_count}
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add 1 to {_count}
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send "Tu as tué %{_count}% entités."
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send "Tu as tué %{_count}% entités."
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sendToOperators(player, "&7%player%&7 as tué %{_count}%&7 entités.")
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set {_player} to userOrNick(player)
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sendToOperators(player, "&7%{_player}%&7 as tué %{_count}%&7 entités.")
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else:
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else:
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send option("errorMessage")
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send option("errorMessage")
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@ -241,10 +245,7 @@ every 1 second in "world":
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set {_pluriel} to ""
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set {_pluriel} to ""
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set {_pluriel} to "s" if {_numberOfConnectedPlayers} > 1
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set {_pluriel} to "s" if {_numberOfConnectedPlayers} > 1
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set tab header to "&a%{_serverName}%" and footer to "&e%{_numberOfConnectedPlayers}% joueur%{_pluriel}% connecté%{_pluriel}%\n&9%ping of loop-player% ms de latence" for loop-player
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set tab header to "&a%{_serverName}%" and footer to "&e%{_numberOfConnectedPlayers}% joueur%{_pluriel}% connecté%{_pluriel}%\n&9%ping of loop-player% ms de latence" for loop-player
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if {nick.%uuid of loop-player%} is set:
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set {_player} to userOrNick(loop-player)
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set {_player} to "%{nick.%uuid of loop-player%}%&7 (%loop-player%)"
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else:
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set {_player} to "%loop-player%"
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set tab list name of loop-player to {_player}
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set tab list name of loop-player to {_player}
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command quelbloc: # commande pour activer ou désactiver l'affiche du bloc proche de toi
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command quelbloc: # commande pour activer ou désactiver l'affiche du bloc proche de toi
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@ -301,8 +302,10 @@ command clear [<player>]: # clear l'inventaire du joueur sauf équipement
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set leggings of {_player} to {_leggings}
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set leggings of {_player} to {_leggings}
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set boots of {_player} to {_boots}
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set boots of {_player} to {_boots}
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if {_arg1} is set:
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if {_arg1} is set:
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send "&aTu as clear l'inventaire de %arg-1%&a."
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set {_player} to userOrNick(arg-1)
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send "&aTon inventaire a été clear par %player%&a." to arg-1
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send "&aTu as clear l'inventaire de %{_player}%&a."
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set {_player} to userOrNick(player)
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send "&aTon inventaire a été clear par %{_player}%&a." to arg-1
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else:
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else:
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send "&aTu as clear ton inventaire."
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send "&aTu as clear ton inventaire."
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else:
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else:
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@ -322,9 +325,30 @@ command clearall [<player>]: # clear tout l'inventaire du joueur
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set {_player} to arg-1
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set {_player} to arg-1
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clear {_player}'s inventory
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clear {_player}'s inventory
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if {_arg1} is set:
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if {_arg1} is set:
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send "&aTu as clear l'inventaire de %arg-1%&a."
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set {_player} to userOrNick(arg-1)
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send "&aTon inventaire a été clear par %player%&a." to arg-1
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send "&aTu as clear l'inventaire de %{_player}%&a."
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set {_player} to userOrNick(player)
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send "&aTon inventaire a été clear par %{_player}%&a." to arg-1
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else:
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else:
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send "&aTu as clear ton inventaire."
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send "&aTu as clear ton inventaire."
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else:
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else:
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send option("errorMessage")
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send option("errorMessage")
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command couleur: # info sur les codes couleurs dans minecrafrt
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executable by: players
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aliases: couleurs, codecouleur, codecouleurs
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description: Informations sur le code des couleurs.
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trigger:
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send "&lMettre & ou § au début du code pour faire une couleur"
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send ""
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send "4 ➡ &4Rouge foncé&r d ➡ &dViolet"
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send "c ➡ &cRouge&r 5 ➡ &5Violet foncé"
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send "6 ➡ &6Or&r f ➡ &fBlanc"
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send "e ➡ &eJaune&r 7 ➡ &7Gris"
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send "2 ➡ &2Vert foncé&r 8 ➡ &8Gris foncé"
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send "a ➡ &aVert&r 0 ➡ &0Noir"
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send "3 ➡ &3Bleu marine&r l ➡ &lGras"
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send "1 ➡ &1Bleu foncé&r o ➡ &oItalique"
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send "9 ➡ &9Ble&r n ➡ &nSouligné"
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send "k ➡ Glitché (exemple : &ka0\|&r) m ➡ &mBarré"
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send "b ➡ &bBleu ciel&r r ➡ &rRéinitialise la couleur et style"
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