fusion de fonction + retour de nombre d'item chargé et sauvegardé
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1 changed files with 22 additions and 18 deletions
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@ -1,33 +1,37 @@
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options:
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options:
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tailleInventaire: 41 # 37 d'inventaire + 4 d'équipement + 1 seconde main
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tailleInventaire: 41 # 37 d'inventaire + 4 d'équipement + 1 seconde main
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messageChangement: "&7Changement d'inventaire..."
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messagePreChangement: "&7Changement d'inventaire..."
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messagePostChargement: "&7&l%{_n1}%&7 item sauvegardés et &l%{_n2}%&7 chargés."
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on load:
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on load:
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ScriptList("add", script)
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ScriptList("add", script)
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on unload:
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on unload:
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ScriptList("remove", script)
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ScriptList("remove", script)
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function sauvegardeInventaire(player: player, gamemode: text):
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function inventaire(mode: text, player: player, gamemode: text) :: number:
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set {_uuid} to uuid of {_player}
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set {_uuid} to uuid of {_player}
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set {_count} to 0
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set {_count} and {_nombreItems} to 0
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if {_mode} is "chargement":
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clear inventory of {_player}
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loop {@tailleInventaire} times:
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loop {@tailleInventaire} times:
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set {inv.%{_uuid}%.%{_gamemode}%::%{_count}%} to slot {_count} of inventory of {_player}
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set {_item} to slot {_count} of inventory of {_player}
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add 1 to {_count}
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if {_mode} is "chargement":
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set slot {_count} of inventory of {_player} to {inv.%{_uuid}%.%{_gamemode}%::%{_count}%}
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function chargementInventaire(player: player, gamemode: text):
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else if {_mode} is "sauvegarde":
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set {_uuid} to uuid of {_player}
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set {inv.%{_uuid}%.%{_gamemode}%::%{_count}%} to {_item}
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set {_count} to 0
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clear inventory of {_player}
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loop {@tailleInventaire} times:
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set slot {_count} of inventory of {_player} to {inv.%{_uuid}%.%{_gamemode}%::%{_count}%}
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add 1 to {_count}
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add 1 to {_count}
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if "%{_item}%" is not "<none>" or "air" or "0 air":
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add 1 to {_nombreItems}
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return {_nombreItems}
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on gamemode change:
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on gamemode change:
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if old gamemode of player is survival:
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if old gamemode of player is survival:
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sauvegardeInventaire(player, "%old gamemode of player%")
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set {_n1} to inventaire("sauvegarde", player, "%old gamemode of player%")
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send {@messageChangement}
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send {@messagePreChangement}
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chargementInventaire(player, "creative")
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set {_n2} to inventaire("chargement", player, "creative")
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send {@messagePostChargement}
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else if gamemode of player is survival:
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else if gamemode of player is survival:
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sauvegardeInventaire(player, "creative")
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set {_n1} to inventaire("sauvegarde", player, "creative")
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send {@messageChangement}
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send {@messagePreChangement}
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chargementInventaire(player, "%gamemode of player%")
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set {_n2} to inventaire("chargement", player, "%gamemode of player%")
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send {@messagePostChargement}
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