new motd and tab
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1 changed files with 18 additions and 8 deletions
26
main.sk
26
main.sk
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@ -1,4 +1,5 @@
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options:
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serverName: "Serveur d'Anri"
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errorMessage: "&4Tu n'as pas la permission d'utiliser cette commande."
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function sendToOperators(player: player, message: text):
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@ -214,6 +215,7 @@ on first join: # premiere fois que le joueur rejoins le serveur
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on join: # joueur rejoins le serveur
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set join message to "%player% &aa rejoint le serveur !"
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set {playerIP.%ip of player%} to player
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on quit:
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set quit message to "%player% &ca quitté le serveur !" # joueur quitte le serveur
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@ -322,16 +324,24 @@ command reponse <text>: # réponse à un DM
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else:
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send "&4Tu n'as personne a qui répondre."
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on server ping: # motd
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set motd to "&e&k|| &cServeur d'Anri &e&k||"
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on server list ping: # motd
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if {playerIP.%ip%} is set:
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set motd to "&e&k||| &cSalut &a%{playerIP.%ip%}%&c, reconnecte-toi ! &e&k|||"
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else:
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set {_serverName} to {@serverName}
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set motd to "&e&k||| &c%{_serverName}% &e&k|||"
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set max players count to (number of all players + 1)
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if max players count > {_playerCount}:
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set max players count to (number of all players + 1)
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every 1 second in "world": # affiche le block proche de toi
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every 1 second in "world":
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loop all players:
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if {blockNear.%uuid of loop-player%} is not true:
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continue
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loop all blocks in radius 3 of loop-player:
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if loop-block is target block of loop-player:
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set action bar of loop-player to "&a%target block of loop-player%"
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if {blockNear.%uuid of loop-player%} is true: # affiche le block proche de toi
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loop all blocks in radius 3 of loop-player:
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if loop-block is target block of loop-player:
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set action bar of loop-player to "&a%target block of loop-player%"
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set {_serverName} to {@serverName}
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set tab header to "&a%{_serverName}%" and footer to "&e%number of all players% joueurs connectés\n&9%ping of loop-player% ms de latence" for loop-player
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command quelbloc: # commande pour activer ou désactiver l'affiche du bloc proche de toi
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executable by: players
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