intégration deacoudre à la commande /party
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2b86363c28
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2 changed files with 27 additions and 23 deletions
47
deacoudre.sk
47
deacoudre.sk
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@ -2,36 +2,37 @@ command deacoudre: # lancement de la partie
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executable by: players
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executable by: players
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description: Lance une partie de dé à coudre.
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description: Lance une partie de dé à coudre.
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trigger:
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trigger:
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if player is op:
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if {party.player.%uuid of player%} is set:
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if {thimble} is true:
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if {thimble} is true:
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delete {thimble}
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delete {thimble}
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teleport player to location at 101.5, 83, -314 in world "world"
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teleport player to location at 101.5, 83, -314 in world "world"
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execute player command "fill 103 57 -313 99 57 -305 water"
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execute player command "fill 103 57 -313 99 57 -305 water"
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broadcast "&cPartie de dé à coudre terminée."
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loop {party.list::*}:
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set gamemode of all players to creative
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send "&cPartie de dé à coudre terminée." to loop-value
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set gamemode of loop-value to creative
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else:
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else:
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set {thimble} to true
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set {thimble} to true
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broadcast "&aDémarrage de la partie de dé à coudre !"
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loop {party.list::*}:
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loop all players:
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send "&aDémarrage de la partie de dé à coudre !" to loop-value
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teleport loop-player to location at 101.5, 83, -314 in world "world"
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teleport loop-value to location at 101.5, 83, -314 in world "world"
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set gamemode of loop-player to adventure
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set gamemode of loop-value to adventure
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feed loop-player
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feed loop-value
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heal loop-player
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heal loop-value
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cure loop-player
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cure loop-value
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else:
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else:
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send option("errorMessage")
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send "&4Tu n'es pas dans une partie."
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every 0.5 second in "world": # pose du bloc et téléporatation
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every 0.5 second in "world": # pose du bloc et téléporatation
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if {thimble} is not true:
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if {thimble} is not true:
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stop
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stop
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loop all players:
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loop {party.list::*}:
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set action bar of loop-player to "&dEn partie de &lDé à coudre&r&d."
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set action bar of loop-value to "&dEn partie de &lDé à coudre&r&d."
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if block at loop-player is water:
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if block at loop-value is water:
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set {_xLocationBlock1} to difference between X-location of block at loop-player and 103.5
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set {_xLocationBlock1} to difference between X-location of block at loop-value and 103.5
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set {_xLocationBlock2} to difference between X-location of block at loop-player and 99.5
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set {_xLocationBlock2} to difference between X-location of block at loop-value and 99.5
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set {_zLocationBlock1} to difference between Z-location of block at loop-player and -312.5
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set {_zLocationBlock1} to difference between Z-location of block at loop-value and -312.5
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set {_zLocationBlock2} to difference between Z-location of block at loop-player and -304.5
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set {_zLocationBlock2} to difference between Z-location of block at loop-value and -304.5
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set {_yLocationBlock} to difference between Y-location of block at loop-player and 57.5
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set {_yLocationBlock} to difference between Y-location of block at loop-value and 57.5
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if {_xLocationBlock1} and {_xLocationBlock2} and {_zLocationBlock1} and {_zLocationBlock2} <= 0:
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if {_xLocationBlock1} and {_xLocationBlock2} and {_zLocationBlock1} and {_zLocationBlock2} <= 0:
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continue
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continue
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if {_xLocationBlock1} and {_xLocationBlock2} >= 4:
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if {_xLocationBlock1} and {_xLocationBlock2} >= 4:
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@ -40,7 +41,7 @@ every 0.5 second in "world": # pose du bloc et téléporatation
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continue
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continue
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if {_zLocationBlock1} and {_zLocationBlock2} >= 8:
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if {_zLocationBlock1} and {_zLocationBlock2} >= 8:
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continue
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continue
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set block at loop-player to wool
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set block at loop-value to wool
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teleport loop-player to location at 101.5, 83, -314 in world "world"
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teleport loop-value to location at 101.5, 83, -314 in world "world"
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feed loop-player
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feed loop-value
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heal loop-player
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heal loop-value
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3
party.sk
3
party.sk
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@ -31,6 +31,7 @@ command party [<player>] [<text>]: # commande party
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send "%player%&c a quitté la partie." to loop-value
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send "%player%&c a quitté la partie." to loop-value
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remove player from {party.list::*}
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remove player from {party.list::*}
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send "&cTu as quitté la partie."
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send "&cTu as quitté la partie."
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stop
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else:
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else:
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send "&4Tu n'es pas dans la partie."
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send "&4Tu n'es pas dans la partie."
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stop
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stop
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@ -50,6 +51,8 @@ command party [<player>] [<text>]: # commande party
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if arg-2 is "delete":
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if arg-2 is "delete":
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if player is {party.creator}:
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if player is {party.creator}:
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if {party} is set:
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if {party} is set:
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if {thimble} is true:
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execute player command "deacoudre"
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loop {party.list::*}:
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loop {party.list::*}:
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delete {party.player.%uuid of loop-value%}
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delete {party.player.%uuid of loop-value%}
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send "&cPartie supprimée." to loop-value
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send "&cPartie supprimée." to loop-value
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