From 4fbe7e42a813d12fdb7fda63c8b81d3788ab5bf0 Mon Sep 17 00:00:00 2001 From: Mylloon Date: Mon, 28 Jun 2021 15:28:29 +0200 Subject: [PATCH] couleurs deacoudre nice jump --- deacoudre.sk | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) diff --git a/deacoudre.sk b/deacoudre.sk index bef3e77..edd8c55 100644 --- a/deacoudre.sk +++ b/deacoudre.sk @@ -67,15 +67,16 @@ every 0.5 second in "world": # pose du bloc et téléporatation if block at location {_blockX}, {_blockY}, ({_blockZ} + 1) in world "world" is water: set {_niceJump} to false - if {_niceJump} is true: - set block at loop-value to gold block - set {_player} to loop-value - loop {party.list::*}: - if gamemode of {_player} is adventure: - send "%{_player}% a fait un beau jump !" to loop-value-2 - else: - if gamemode of {_player} is adventure: + if {thimble.dead.%uuid of loop-value%} is not set: + if {_niceJump} is true: + set block at loop-value to gold block + set {_player} to loop-value + loop {party.list::*}: + send "&a&l%{_player}%&r&e a fait un beau jump !" to loop-value-2 + else: set block at loop-value to wool + else: + delete {thimble.dead.%uuid of loop-value%} teleport loop-value to {thimble.location} feed loop-value heal loop-value @@ -87,3 +88,4 @@ on death: set gamemode of player to spectator loop {party.list::*}: send "&c%player%&b a été éliminé !" to loop-value + set {thimble.dead.%uuid of player%} to true