harmonisation
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parent
b0e99d9fed
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2 changed files with 11 additions and 11 deletions
16
chat.sk
16
chat.sk
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@ -15,19 +15,19 @@ command nickname [<player>] <text>: # changement de pseudo
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set {_playerUUID} to uuid of player
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set {_player} to player
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set {_playerNAME} to player
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if player-arg is set:
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set {_playerUUID} to uuid of player-arg
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set {_player} to player-arg
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if arg-1 is set:
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set {_playerUUID} to uuid of arg-1
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set {_player} to arg-1
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if player is {_player}:
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set {_playerNAME} to "vous"
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if text-arg is "off":
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if arg-2 is "off":
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delete {nick.%{_playerUUID}%}
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send "&6Tu n'as plus de surnom. (changé par %player%&6)" to {_player}
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else:
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if length of text-arg is greater than 15:
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if length of arg-2 is greater than 15:
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send "&4Ce surnom est trop long."
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else:
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set {nick.%{_playerUUID}%} to colored text-arg
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set {nick.%{_playerUUID}%} to colored arg-2
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send "&6Ton surnom est désormais &r%{nick.%{_playerUUID}%}%&6. (changé par %{_playerNAME}%&6)" to {_player}
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else:
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send option("errorMessage")
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@ -37,8 +37,8 @@ command msg <player> <text>: # DM
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aliases: whisper, w, tell, t
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description: Envoie un message privé à un joueur.
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trigger:
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send "&8[Moi -> %arg-1%&8]&7 %colored text-arg%" to player
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send "&8[%player%&8 -> Moi] &b%colored text-arg%" to arg-1
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send "&8[Moi -> %arg-1%&8]&7 %colored arg-2%" to player
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send "&8[%player%&8 -> Moi] &b%colored arg-2%" to arg-1
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set {dmReply.%uuid of player%} to arg-1
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set {dmReply.%uuid of arg-1%} to player
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6
main.sk
6
main.sk
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@ -17,8 +17,8 @@ command broadcast [<text>]: # annonce
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trigger:
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if player is op:
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if arg-1 is set:
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broadcast "&a&lBREAKING NEWS &7» &6%colored text-arg%"
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send all players title "&a&lBREAKING NEWS" with subtitle "&6%colored text-arg%" for 5 seconds
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broadcast "&a&lBREAKING NEWS &7» &6%colored arg-1%"
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send all players title "&a&lBREAKING NEWS" with subtitle "&6%colored arg-1%" for 5 seconds
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else:
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send "&4Vous n'avez pas spécifier de texte."
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else:
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@ -76,7 +76,7 @@ command rename <text>: # renomme l'item dans la main du joueur
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if player's tool is air:
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send "&4Tu dois avoir un item dans la main pour le renommer."
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else:
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set {_name} to colored text-arg
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set {_name} to colored arg-1
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replace all "&" with "§" in {_name}
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send "&eL'item &r%player's tool%&e est renommé en ""&r%{_name}%&e""."
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set the name of the player's tool to "§r%{_name}%"
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