adding golden block when a good jump is made

This commit is contained in:
Mylloon 2021-06-28 15:03:01 +02:00
parent 3f9b2467e1
commit 6f388cfc72

View file

@ -53,7 +53,29 @@ every 0.5 second in "world": # pose du bloc et téléporatation
continue
if {_zLocationBlock1} and {_zLocationBlock2} >= 8:
continue
set block at loop-value to wool
set {_niceJump} to true
set {_blockX} to X-location of block at loop-value
set {_blockY} to Y-location of block at loop-value
set {_blockZ} to Z-location of block at loop-value
if block at location ({_blockX} - 1), {_blockY}, {_blockZ} in world "world" is water:
set {_niceJump} to false
if block at location ({_blockX} + 1), {_blockY}, {_blockZ} in world "world" is water:
set {_niceJump} to false
if block at location {_blockX}, {_blockY}, ({_blockZ} - 1) in world "world" is water:
set {_niceJump} to false
if block at location {_blockX}, {_blockY}, ({_blockZ} + 1) in world "world" is water:
set {_niceJump} to false
if {_niceJump} is true:
set block at loop-value to gold block
set {_player} to loop-value
loop {party.list::*}:
if gamemode of {_player} is adventure:
send "%{_player}% a fait un beau jump !" to loop-value-2
else:
if gamemode of {_player} is adventure:
set block at loop-value to wool
teleport loop-value to {thimble.location}
feed loop-value
heal loop-value