ignore loop if thimble not true
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1 changed files with 2 additions and 2 deletions
4
main.sk
4
main.sk
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@ -366,9 +366,9 @@ command deacoudre: # dé à coudre
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send {@errorMessage}
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every 0.5 second in "world": # dé à coudre
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loop all players:
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if {thimble} is not true:
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continue
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stop
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loop all players:
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set action bar of loop-player to "&dEn partie de &lDé à coudre&r&d."
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if block at loop-player is water:
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set {_xLocationBlock1} to difference between X-location of block at loop-player and 103.5
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