broadcast dans le bon monde + ajout killall + feed + nickname + DM + chat personnalisé
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1 changed files with 110 additions and 6 deletions
116
main.sk
116
main.sk
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@ -46,9 +46,9 @@ command clearchat: # supprime l'historique du tchat
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trigger:
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trigger:
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if player is op:
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if player is op:
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loop 150 times:
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loop 150 times:
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broadcast " "
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broadcast " " in world of player
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broadcast "&cLe Chat a été clear par &e%player%&c."
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broadcast "&cLe Chat a été clear par &e%player%&c." in world of player
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broadcast " "
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broadcast " " in world of player
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else:
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else:
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send "&4Tu n'as pas la permission d'utiliser cette commande."
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send "&4Tu n'as pas la permission d'utiliser cette commande."
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@ -153,7 +153,7 @@ command afk: # annonce d'afk
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executable by: players
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executable by: players
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description: Annonce que tu vas afk
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description: Annonce que tu vas afk
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trigger:
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trigger:
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broadcast "&a%player's name%&c est désormais afk !"
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broadcast "&a%player's name%&c est désormais afk !" in world of player
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command gmc [<player>]: # met un joueur en créatif
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command gmc [<player>]: # met un joueur en créatif
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executable by: players
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executable by: players
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@ -210,5 +210,109 @@ on first join: # premiere fois que le joueur rejoins le serveur
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on join: # joueur rejoins le serveur
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on join: # joueur rejoins le serveur
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set join message to "%player% &aa rejoint le serveur !"
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set join message to "%player% &aa rejoint le serveur !"
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on quit: # joueur quitte le serveur
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on quit:
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set quit message to "%player% &ca quitté le serveur !"
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set quit message to "%player% &ca quitté le serveur !" # joueur quitte le serveur
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delete {dmReply.%uuid of player%} # suppression de la réponse
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command killall: # tue toutes les entités
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executable by: players
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description: Tue toutes les entités du monde sauf joueur, porte-armure, flèche, tableau, cadre, bateau, villageois et entité avec un nom
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trigger:
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if player is op:
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set {_count} to 0
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loop twice:
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loop all entities:
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if loop-entity is player:
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continue
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if loop-entity is armor stand:
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continue
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if loop-entity is arrows:
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continue
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if loop-entity is painting:
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continue
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if loop-entity is item frame:
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continue
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if loop-entity is boat:
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continue
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if loop-entity is villager:
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continue
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if loop-entity's name is set:
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continue
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add 1 to {_count2}
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kill loop-entity
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add 1 to {_count}
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send "Tu as tué %{_count}% entités."
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else:
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send "&4Tu n'as pas la permission d'utiliser cette commande."
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command feed [<player>]: # remplie ta barre de nourriture
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executable by: players
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description: Remplie ta barre de nourriture
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trigger:
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if player is op:
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set {_player} to player
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set {_playerNAME} to player
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if arg-1 is set:
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set {_player} to arg-1
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if player is {_player}:
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set {_playerNAME} to "toi-même"
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else:
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send "Tu as nourris %{_player}%."
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feed {_player}
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send "Tu as été nourris. (par %{_playerNAME}%)" to {_player}
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else:
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send "&4Tu n'as pas la permission d'utiliser cette commande."
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on chat: # chat
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cancel event
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if {nick.%uuid of player%} is set:
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set {_player} to {nick.%uuid of player%}
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else:
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set {_player} to player's name
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broadcast "<%{_player}%&r> %message%" in world of player
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command /nick [<player>] <text>: # changement de pseudo
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executable by: players
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aliases: nickname
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description: Change ton nom ou celui d'un autre joueur.
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trigger:
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if player is op:
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set {_playerUUID} to uuid of player
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set {_player} to player
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set {_playerNAME} to player
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if player-arg is set:
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set {_playerUUID} to uuid of player-arg
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set {_player} to player-arg
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if player is {_player}:
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set {_playerNAME} to "vous"
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if text-arg is "off":
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delete {nick.%{_playerUUID}%}
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send "&6Tu n'as plus de surnom. (changé par %player%&6)" to {_player}
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else:
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if length of text-arg is greater than 15:
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send "&4Ce surnom est trop long."
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else:
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set {nick.%{_playerUUID}%} to colored text-arg
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send "&6Ton surnom est désormais &r%{nick.%{_playerUUID}%}%&6. (changé par %{_playerNAME}%&6)" to {_player}
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else:
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send "&4Tu n'as pas la permission d'utiliser cette commande."
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command /msg <player> <text>: # DM
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executable by: players
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aliases: whisper, w, tell, t
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description: Envoie un message privé à un joueur.
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trigger:
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send "&8[Moi -> %arg 1%&8]&7 %arg 2%" to player
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send "&8[%player%&8 -> Moi] &b%arg 2%" to arg-1
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set {dmReply.%uuid of player%} to arg-1
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set {dmReply.%uuid of arg-1%} to player
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command /reponse <text>: # réponse à un DM
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executable by: players
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aliases: rep, r
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description: Envoie un réponse à un joueur.
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trigger:
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if {dmReply.%uuid of player%} is set:
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execute player command "msg %{dmReply.%uuid of player%}% %arg-1%"
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else:
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send "&4Tu n'as personne a qui répondre."
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