utilisation function + annonce gagnant
This commit is contained in:
parent
e983eff7d1
commit
96db6484bd
1 changed files with 23 additions and 8 deletions
31
deacoudre.sk
31
deacoudre.sk
|
@ -46,6 +46,15 @@ command deacoudre [<text>]: # lancement de la partie
|
|||
else:
|
||||
send "&4Tu n'es pas dans une partie."
|
||||
|
||||
function getDifference(arg: text, block: block, comparative: number) :: number:
|
||||
if {_arg} is "x":
|
||||
set {_res} to difference between X-location of {_block} and {_comparative}
|
||||
if {_arg} is "y":
|
||||
set {_res} to difference between Y-location of {_block} and {_comparative}
|
||||
if {_arg} is "z":
|
||||
set {_res} to difference between Z-location of {_block} and {_comparative}
|
||||
return {_res}
|
||||
|
||||
every 0.5 second in "world": # pose du bloc et téléporatation
|
||||
if {thimble} is not true:
|
||||
stop
|
||||
|
@ -53,11 +62,11 @@ every 0.5 second in "world": # pose du bloc et téléporatation
|
|||
set action bar of loop-value to "&dEn partie de &lDé à coudre&r&d."
|
||||
if block at loop-value is water: # si dans l'eau
|
||||
# vérification que c'est l'eau du dé à coudre
|
||||
set {_xLocationBlock1} to difference between X-location of block at loop-value and {@X1}
|
||||
set {_xLocationBlock2} to difference between X-location of block at loop-value and {@X2}
|
||||
set {_zLocationBlock1} to difference between Z-location of block at loop-value and {@Z1}
|
||||
set {_zLocationBlock2} to difference between Z-location of block at loop-value and {@Z2}
|
||||
set {_yLocationBlock} to difference between Y-location of block at loop-value and {@Yeau}
|
||||
set {_xLocationBlock1} to getDifference("x", block at loop-value, {@X1})
|
||||
set {_xLocationBlock2} to getDifference("x", block at loop-value, {@X2})
|
||||
set {_zLocationBlock1} to getDifference("z", block at loop-value, {@Z1})
|
||||
set {_zLocationBlock2} to getDifference("z", block at loop-value, {@Z2})
|
||||
set {_yLocationBlock} to getDifference("y", block at loop-value, {@Yeau})
|
||||
if {_xLocationBlock1} and {_xLocationBlock2} and {_zLocationBlock1} and {_zLocationBlock2} <= 0:
|
||||
continue
|
||||
if {_xLocationBlock1} and {_xLocationBlock2} >= ({@X1} - {@X2}):
|
||||
|
@ -104,10 +113,16 @@ on death:
|
|||
cancel event
|
||||
set gamemode of player to spectator
|
||||
set {thimble.dead.%uuid of player%} to true
|
||||
set {_finPartie} to true
|
||||
set {_finPartie} to 0
|
||||
loop {party.list::*}:
|
||||
if {thimble.dead.%uuid of loop-value%} is false:
|
||||
set {_finPartie} to false
|
||||
set {_gagnant} to loop-value
|
||||
add 1 to {_finPartie}
|
||||
send "&c%player%&b a été éliminé !" to loop-value
|
||||
if {_finPartie} is true:
|
||||
if {_finPartie} is 1 or 0:
|
||||
loop {party.list::*}:
|
||||
if {_gagnant} is set:
|
||||
send "&a&l%{_gagnant}%&r&l a gagné la partie !!" to loop-value
|
||||
else:
|
||||
send "&cTu était tout seul à jouer... bravo quand même ?" to loop-value
|
||||
execute player command "deacoudre"
|
||||
|
|
Loading…
Reference in a new issue