séparation des commandes dans plusieurs fichiers
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5 changed files with 197 additions and 196 deletions
53
chat.sk
Normal file
53
chat.sk
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@ -0,0 +1,53 @@
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on chat: # chat
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cancel event
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if {nick.%uuid of player%} is set:
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set {_player} to {nick.%uuid of player%}
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else:
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set {_player} to player's name
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broadcast "<%{_player}%&r> %colored message%" in world of player
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command nickname [<player>] <text>: # changement de pseudo
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executable by: players
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aliases: nick
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description: Change ton nom ou celui d'un autre joueur. (max 15 charactères)
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trigger:
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if player is op:
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set {_playerUUID} to uuid of player
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set {_player} to player
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set {_playerNAME} to player
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if player-arg is set:
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set {_playerUUID} to uuid of player-arg
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set {_player} to player-arg
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if player is {_player}:
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set {_playerNAME} to "vous"
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if text-arg is "off":
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delete {nick.%{_playerUUID}%}
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send "&6Tu n'as plus de surnom. (changé par %player%&6)" to {_player}
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else:
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if length of text-arg is greater than 15:
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send "&4Ce surnom est trop long."
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else:
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set {nick.%{_playerUUID}%} to colored text-arg
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send "&6Ton surnom est désormais &r%{nick.%{_playerUUID}%}%&6. (changé par %{_playerNAME}%&6)" to {_player}
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else:
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send option("errorMessage")
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command msg <player> <text>: # DM
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executable by: players
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aliases: whisper, w, tell, t
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description: Envoie un message privé à un joueur.
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trigger:
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send "&8[Moi -> %arg-1%&8]&7 %colored text-arg%" to player
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send "&8[%player%&8 -> Moi] &b%colored text-arg%" to arg-1
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set {dmReply.%uuid of player%} to arg-1
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set {dmReply.%uuid of arg-1%} to player
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command reponse <text>: # réponse à un DM
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executable by: players
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aliases: rep, r
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description: Envoie un réponse à un joueur.
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trigger:
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if {dmReply.%uuid of player%} is set:
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execute player command "msg %{dmReply.%uuid of player%}% %arg-1%"
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else:
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send "&4Tu n'as personne a qui répondre."
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46
deacoudre.sk
Normal file
46
deacoudre.sk
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@ -0,0 +1,46 @@
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command deacoudre: # dé à coudre
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executable by: players
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description: Lance une partie de dé à coudre.
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trigger:
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if player is op:
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if {thimble} is true:
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delete {thimble}
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teleport player to location at 101.5, 83, -314 in world "world"
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execute player command "fill 103 57 -313 99 57 -305 water"
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broadcast "&cPartie de dé à coudre terminée."
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set gamemode of all players to creative
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else:
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set {thimble} to true
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broadcast "&aDémarrage de la partie de dé à coudre !"
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loop all players:
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teleport loop-player to location at 101.5, 83, -314 in world "world"
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set gamemode of loop-player to adventure
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feed loop-player
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heal loop-player
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cure loop-player
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else:
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send option("errorMessage")
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every 0.5 second in "world": # dé à coudre
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if {thimble} is not true:
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stop
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loop all players:
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set action bar of loop-player to "&dEn partie de &lDé à coudre&r&d."
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if block at loop-player is water:
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set {_xLocationBlock1} to difference between X-location of block at loop-player and 103.5
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set {_xLocationBlock2} to difference between X-location of block at loop-player and 99.5
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set {_zLocationBlock1} to difference between Z-location of block at loop-player and -312.5
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set {_zLocationBlock2} to difference between Z-location of block at loop-player and -304.5
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set {_yLocationBlock} to difference between Y-location of block at loop-player and 57.5
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if {_xLocationBlock1} and {_xLocationBlock2} and {_zLocationBlock1} and {_zLocationBlock2} <= 0:
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continue
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if {_xLocationBlock1} and {_xLocationBlock2} >= 4:
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continue
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if {_yLocationBlock} != 0:
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continue
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if {_zLocationBlock1} and {_zLocationBlock2} >= 8:
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continue
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set block at loop-player to wool
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teleport loop-player to location at 101.5, 83, -314 in world "world"
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feed loop-player
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heal loop-player
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12
functions.sk
Normal file
12
functions.sk
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@ -0,0 +1,12 @@
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function sendToOperators(player: player, message: text):
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loop all players:
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if loop-player is a op:
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if loop-player is not {_player}:
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send {_message} to loop-player
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function option(option: text) :: text:
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if {_option} is "serverName":
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set {_resultat} to "Serveur d'Anri"
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if {_option} is "errorMessage":
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set {_resultat} to "&4Tu n'as pas la permission d'utiliser cette commande."
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return {_resultat}
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68
homes.sk
Normal file
68
homes.sk
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@ -0,0 +1,68 @@
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command sethome [<text>]: # défni un home
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executable by: players
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description: Défini un point de téléportation.
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trigger:
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if arg-1 isn't set:
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set {_name} to "maison"
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else:
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set {_name} to arg-1
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if {home.%player's uuid%.%{_name}%} is set:
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if arg-1 isn't set:
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set {_name} to ""
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else:
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set {_name} to "%{_name}% "
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send "&4Cette maison existe déjà, &8/delhome %{_name}%&4pour la supprimer."
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else:
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remove {_name} from {home.%player's uuid%::*}
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add {_name} to {home.%player's uuid%::*}
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set {home.%player's uuid%.%{_name}%} to player's location
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send "Ta maison ""&a%{_name}%&r"" est maintenant définie aux coordonnées &7%player's location%&r !"
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command delhome [<text>]: # supprime un home
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executable by: players
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description: Supprime un point de téléportation.
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trigger:
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if arg-1 isn't set:
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set {_name} to "maison"
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else:
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set {_name} to arg-1
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if {home.%player's uuid%.%{_name}%} is set:
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remove {_name} from {home.%player's uuid%::*}
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clear {home.%player's uuid%.%{_name}%}
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send "Maison ""&a%{_name}%&r"" supprimée."
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else:
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send "&4Cette maison n'existe pas."
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make player execute command "listhome"
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command home [<text>]: # téléportation vers home
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executable by: players
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description: Te téléportes vers un point de téléportation.
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trigger:
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if arg-1 isn't set:
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set {_name} to "maison"
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else:
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set {_name} to arg-1
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if {home.%player's uuid%.%{_name}%} is set:
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send "&aTéléportation vers &9%{_name}% &a!"
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teleport player to {home.%player's uuid%.%{_name}%}
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else:
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send "&4Le home ""&c%{_name}%"" &4n'existe pas."
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make player execute command "listhome"
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on tab complete for "home" and "delhome": # autocompletion des homes
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if {home.%player's uuid%::*} is set:
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set tab completions for position 1 to the first element of {home.%player's uuid%::*}
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loop {home.%player's uuid%::*}:
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add loop-value to tab completions
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command listhome: # liste tes homes
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executable by: players
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description: Liste des tes points de téléportations.
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trigger:
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if {home.%player's uuid%::*} isn't set:
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send "&4Vous n'avez pas de maisons."
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else:
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set {_maisons} to "%{home.%player's uuid%::*}%"
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replace all "and" with "&7et&3" in {_maisons}
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replace all "," with "&7,&3" in {_maisons}
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send "&aListe des tes maisons : &3%{_maisons}%&7."
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214
main.sk
214
main.sk
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@ -1,13 +1,3 @@
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options:
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serverName: "Serveur d'Anri"
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errorMessage: "&4Tu n'as pas la permission d'utiliser cette commande."
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function sendToOperators(player: player, message: text):
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loop all players:
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if loop-player is a op:
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if loop-player is not {_player}:
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send {_message} to loop-player
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command skr [<text>]: # recharge ce skript
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executable by: players, console
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description: Reload de skripts.
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@ -15,7 +5,8 @@ command skr [<text>]: # recharge ce skript
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if arg-1 is set:
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execute player command "sk reload %arg-1%"
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else if arg-1 isn't set:
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execute player command "sk reload main" # sk reload all pour tout reload
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execute player command "sk reload functions" # pour être sûr que functions est bien chargé en premier
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execute player command "sk reload scripts"
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command broadcast [<text>]: # annonce
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executable by: players, console
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@ -32,7 +23,7 @@ command broadcast [<text>]: # annonce
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send "&4Vous n'avez pas spécifier de texte."
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else:
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cancel command cooldown
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send {@errorMessage}
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send option("errorMessage")
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command skull [<offline player>]: # récupère la tête d'un joueur
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executable by: players
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@ -46,7 +37,7 @@ command skull [<offline player>]: # récupère la tête d'un joueur
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give {_player}'s skull to player
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send "&7Vous avez reçu la tête de : &6%{_player}%"
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else:
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send {@errorMessage}
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send option("errorMessage")
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command clearchat: # supprime l'historique du tchat
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executable by: players, console
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@ -62,7 +53,7 @@ command clearchat: # supprime l'historique du tchat
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broadcast " " in world of player
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else:
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cancel command cooldown
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send {@errorMessage}
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send option("errorMessage")
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command forceexecute <player> <text>: # force un joueur à éxécuter une commande
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executable by: players, console
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@ -72,80 +63,11 @@ command forceexecute <player> <text>: # force un joueur à éxécuter une comman
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if player is op:
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execute arg-1 command arg-2
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else:
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send {@errorMessage}
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send option("errorMessage")
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on weather change to rain or thunder: # soleil pour toujours
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cancel event
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command sethome [<text>]: # défni un home
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executable by: players
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description: Défini un point de téléportation.
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trigger:
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if arg-1 isn't set:
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set {_name} to "maison"
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else:
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set {_name} to arg-1
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if {home.%player's uuid%.%{_name}%} is set:
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if arg-1 isn't set:
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set {_name} to ""
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else:
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set {_name} to "%{_name}% "
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send "&4Cette maison existe déjà, &8/delhome %{_name}%&4pour la supprimer."
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else:
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remove {_name} from {home.%player's uuid%::*}
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add {_name} to {home.%player's uuid%::*}
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set {home.%player's uuid%.%{_name}%} to player's location
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send "Ta maison ""&a%{_name}%&r"" est maintenant définie aux coordonnées &7%player's location%&r !"
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command delhome [<text>]: # supprime un home
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executable by: players
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description: Supprime un point de téléportation.
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trigger:
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if arg-1 isn't set:
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set {_name} to "maison"
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else:
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set {_name} to arg-1
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if {home.%player's uuid%.%{_name}%} is set:
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remove {_name} from {home.%player's uuid%::*}
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clear {home.%player's uuid%.%{_name}%}
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send "Maison ""&a%{_name}%&r"" supprimée."
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else:
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send "&4Cette maison n'existe pas."
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make player execute command "listhome"
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command home [<text>]: # téléportation vers home
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executable by: players
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description: Te téléportes vers un point de téléportation.
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trigger:
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if arg-1 isn't set:
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set {_name} to "maison"
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else:
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set {_name} to arg-1
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if {home.%player's uuid%.%{_name}%} is set:
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send "&aTéléportation vers &9%{_name}% &a!"
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teleport player to {home.%player's uuid%.%{_name}%}
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else:
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send "&4Le home ""&c%{_name}%"" &4n'existe pas."
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make player execute command "listhome"
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on tab complete for "home" and "delhome": # autocompletion des homes
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if {home.%player's uuid%::*} is set:
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set tab completions for position 1 to the first element of {home.%player's uuid%::*}
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loop {home.%player's uuid%::*}:
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add loop-value to tab completions
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command listhome: # liste tes homes
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executable by: players
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description: Liste des tes points de téléportations.
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trigger:
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if {home.%player's uuid%::*} isn't set:
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send "&4Vous n'avez pas de maisons."
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else:
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set {_maisons} to "%{home.%player's uuid%::*}%"
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replace all "and" with "&7et&3" in {_maisons}
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replace all "," with "&7,&3" in {_maisons}
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send "&aListe des tes maisons : &3%{_maisons}%&7."
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command rename <text>: # renomme un item
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executable by: players
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description: Renomme l'item que tu as dans ta main.
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@ -159,7 +81,7 @@ command rename <text>: # renomme un item
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send "&eL'item &r%player's tool%&e est renommé en ""&r%{_name}%&e""."
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set the name of the player's tool to "§r%{_name}%"
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else:
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send {@errorMessage}
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send option("errorMessage")
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command afk: # annonce d'afk
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executable by: players
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@ -182,7 +104,7 @@ command gmc [<player>]: # met un joueur en créatif
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send "%player% a changé ton mode de jeu en créatif." to {_player}
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sendToOperators({_player}, "&7&o%player%&7&o a changé le mode de jeu de %{_player}%&7&o en créatif.")
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else:
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send {@errorMessage}
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send option("errorMessage")
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command gms [<player>]: # met un joueur en spectateur
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executable by: players
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@ -199,7 +121,7 @@ command gms [<player>]: # met un joueur en spectateur
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send "%player% a changé ton mode de jeu en spectateur." to {_player}
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sendToOperators({_player}, "&7&o%player%&7&o a changé le mode de jeu de %{_player}%&7&o en spectateur.")
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else:
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send {@errorMessage}
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send option("errorMessage")
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command top: # téléporte un joueur tout en haut
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executable by: players
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@ -208,7 +130,7 @@ command top: # téléporte un joueur tout en haut
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if player is op:
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teleport player to location of highest block at location
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else:
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send {@errorMessage}
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send option("errorMessage")
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on first join: # premiere fois que le joueur rejoins le serveur
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set join message to "&aC'est la première fois que l'on te vois &r%player%, &abienvenue !"
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@ -250,7 +172,7 @@ command killall: # tue toutes les entités
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send "Tu as tué %{_count}% entités."
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sendToOperators(player, "&7%player%&7 as tué %{_count}%&7 entités.")
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else:
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send {@errorMessage}
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send option("errorMessage")
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command feed [<player>]: # remplie barre de nourriture
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executable by: players
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@ -268,67 +190,13 @@ command feed [<player>]: # remplie barre de nourriture
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feed {_player}
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send "Tu as été nourris. (par %{_playerNAME}%)" to {_player}
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else:
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send {@errorMessage}
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on chat: # chat
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cancel event
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if {nick.%uuid of player%} is set:
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set {_player} to {nick.%uuid of player%}
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else:
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set {_player} to player's name
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broadcast "<%{_player}%&r> %colored message%" in world of player
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command nickname [<player>] <text>: # changement de pseudo
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executable by: players
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aliases: nick
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description: Change ton nom ou celui d'un autre joueur. (max 15 charactères)
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trigger:
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if player is op:
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set {_playerUUID} to uuid of player
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set {_player} to player
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set {_playerNAME} to player
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if player-arg is set:
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set {_playerUUID} to uuid of player-arg
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set {_player} to player-arg
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if player is {_player}:
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set {_playerNAME} to "vous"
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if text-arg is "off":
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delete {nick.%{_playerUUID}%}
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send "&6Tu n'as plus de surnom. (changé par %player%&6)" to {_player}
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else:
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if length of text-arg is greater than 15:
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send "&4Ce surnom est trop long."
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else:
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set {nick.%{_playerUUID}%} to colored text-arg
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send "&6Ton surnom est désormais &r%{nick.%{_playerUUID}%}%&6. (changé par %{_playerNAME}%&6)" to {_player}
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else:
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send {@errorMessage}
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command msg <player> <text>: # DM
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executable by: players
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aliases: whisper, w, tell, t
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description: Envoie un message privé à un joueur.
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trigger:
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send "&8[Moi -> %arg-1%&8]&7 %colored text-arg%" to player
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send "&8[%player%&8 -> Moi] &b%colored text-arg%" to arg-1
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set {dmReply.%uuid of player%} to arg-1
|
||||
set {dmReply.%uuid of arg-1%} to player
|
||||
|
||||
command reponse <text>: # réponse à un DM
|
||||
executable by: players
|
||||
aliases: rep, r
|
||||
description: Envoie un réponse à un joueur.
|
||||
trigger:
|
||||
if {dmReply.%uuid of player%} is set:
|
||||
execute player command "msg %{dmReply.%uuid of player%}% %arg-1%"
|
||||
else:
|
||||
send "&4Tu n'as personne a qui répondre."
|
||||
send option("errorMessage")
|
||||
|
||||
on server list ping: # motd
|
||||
if {playerIP.%ip%} is set:
|
||||
set motd to "&e&k||| &cSalut &a%{playerIP.%ip%}%&c, reconnecte-toi ! &e&k|||"
|
||||
else:
|
||||
set {_serverName} to {@serverName}
|
||||
set {_serverName} to option("serverName")
|
||||
set motd to "&e&k||| &c%{_serverName}% &e&k|||"
|
||||
set max players count to (number of all players + 1)
|
||||
if max players count > {_playerCount}:
|
||||
|
@ -340,7 +208,7 @@ every 1 second in "world":
|
|||
loop all blocks in radius 3 of loop-player:
|
||||
if loop-block is target block of loop-player:
|
||||
set action bar of loop-player to "&a%target block of loop-player%"
|
||||
set {_serverName} to {@serverName}
|
||||
set {_serverName} to option("serverName")
|
||||
set tab header to "&a%{_serverName}%" and footer to "&e%number of all players% joueurs connectés\n&9%ping of loop-player% ms de latence" for loop-player
|
||||
|
||||
command quelbloc: # commande pour activer ou désactiver l'affiche du bloc proche de toi
|
||||
|
@ -354,53 +222,6 @@ command quelbloc: # commande pour activer ou désactiver l'affiche du bloc proch
|
|||
set {blockNear.%uuid of player%} to true
|
||||
send "&aTu verras désormais le nom du bloc proche de toi."
|
||||
|
||||
command deacoudre: # dé à coudre
|
||||
executable by: players
|
||||
description: Lance une partie de dé à coudre.
|
||||
trigger:
|
||||
if player is op:
|
||||
if {thimble} is true:
|
||||
delete {thimble}
|
||||
teleport player to location at 101.5, 83, -314 in world "world"
|
||||
execute player command "fill 103 57 -313 99 57 -305 water"
|
||||
broadcast "&cPartie de dé à coudre terminée."
|
||||
set gamemode of all players to creative
|
||||
else:
|
||||
set {thimble} to true
|
||||
broadcast "&aDémarrage de la partie de dé à coudre !"
|
||||
loop all players:
|
||||
teleport loop-player to location at 101.5, 83, -314 in world "world"
|
||||
set gamemode of loop-player to adventure
|
||||
feed loop-player
|
||||
heal loop-player
|
||||
cure loop-player
|
||||
else:
|
||||
send {@errorMessage}
|
||||
|
||||
every 0.5 second in "world": # dé à coudre
|
||||
if {thimble} is not true:
|
||||
stop
|
||||
loop all players:
|
||||
set action bar of loop-player to "&dEn partie de &lDé à coudre&r&d."
|
||||
if block at loop-player is water:
|
||||
set {_xLocationBlock1} to difference between X-location of block at loop-player and 103.5
|
||||
set {_xLocationBlock2} to difference between X-location of block at loop-player and 99.5
|
||||
set {_zLocationBlock1} to difference between Z-location of block at loop-player and -312.5
|
||||
set {_zLocationBlock2} to difference between Z-location of block at loop-player and -304.5
|
||||
set {_yLocationBlock} to difference between Y-location of block at loop-player and 57.5
|
||||
if {_xLocationBlock1} and {_xLocationBlock2} and {_zLocationBlock1} and {_zLocationBlock2} <= 0:
|
||||
continue
|
||||
if {_xLocationBlock1} and {_xLocationBlock2} >= 4:
|
||||
continue
|
||||
if {_yLocationBlock} != 0:
|
||||
continue
|
||||
if {_zLocationBlock1} and {_zLocationBlock2} >= 8:
|
||||
continue
|
||||
set block at loop-player to wool
|
||||
teleport loop-player to location at 101.5, 83, -314 in world "world"
|
||||
feed loop-player
|
||||
heal loop-player
|
||||
|
||||
command casque:
|
||||
executable by: players
|
||||
aliases: hat
|
||||
|
@ -421,7 +242,7 @@ command casque:
|
|||
if helmet of player is not air:
|
||||
send "&aItem équippé !"
|
||||
else:
|
||||
send {@errorMessage}
|
||||
send option("errorMessage")
|
||||
|
||||
command clear [<player>]:
|
||||
executable by: players
|
||||
|
@ -449,10 +270,11 @@ command clear [<player>]:
|
|||
else:
|
||||
send "&aTu as clear ton inventaire."
|
||||
else:
|
||||
send {@errorMessage}
|
||||
send option("errorMessage")
|
||||
|
||||
command clearall [<player>]:
|
||||
executable by: players
|
||||
aliases: fullclear
|
||||
description: Clear tout l'inventaire d'un joueur.
|
||||
trigger:
|
||||
if player is op:
|
||||
|
@ -469,4 +291,4 @@ command clearall [<player>]:
|
|||
else:
|
||||
send "&aTu as clear ton inventaire."
|
||||
else:
|
||||
send {@errorMessage}
|
||||
send option("errorMessage")
|
||||
|
|
Loading…
Reference in a new issue