BIG FIX now its working

This commit is contained in:
Mylloon 2021-07-01 22:20:16 +02:00
parent dcccf9ed31
commit a987a30479

View file

@ -1,37 +1,50 @@
options: options:
tailleInventaire: 41 # 36 d'inventaire + 4 d'équipement + 1 seconde main tailleInventaire: 41 # 36 d'inventaire + 4 d'équipement + 1 seconde main
messagePreChangement: "&7Changement d'inventaire..." messagePreChangement: "&7Changement d'inventaire..."
messagePostChargement: "&7&l%{_n1}%&7 item sauvegardés et &l%{_n2}%&7 chargés." messagePostChargement: "&7&l%{_n1}%&7 objet%{_pluriel1}%&7 sauvegardé%{_pluriel1}%&7 et &l%{_n2}%&7 objet%{_pluriel2}%&7 chargé%{_pluriel2}%."
on load: on load:
ScriptList("add", script) ScriptList("add", script)
on unload: on unload:
ScriptList("remove", script) ScriptList("remove", script)
function isItem(item: text) :: boolean:
if "%{_item}%" is "<none>" or "air" or "0 air": # air quand inventaire vide, 0 air quand main gauche vide et <none> quand équipement vide
return false
return true
function inventaire(mode: text, player: player, gamemode: text) :: number: function inventaire(mode: text, player: player, gamemode: text) :: number:
set {_uuid} to uuid of {_player} set {_uuid} to uuid of {_player}
set {_count} and {_nombreItems} to 0 set {_count} and {_nombreItems} to 0
if {_mode} is "chargement": if {_mode} is "chargement":
clear inventory of {_player} clear inventory of {_player}
loop {@tailleInventaire} times: loop {@tailleInventaire} times:
set {_item} to slot {_count} of inventory of {_player}
if {_mode} is "chargement": if {_mode} is "chargement":
set {_item} to {inv.%{_uuid}%.%{_gamemode}%::%{_count}%} set {_item} to {inv.%{_uuid}%.%{_gamemode}%::%{_count}%}
else if {_mode} is "sauvegarde": set slot {_count} of inventory of {_player} to {_item}
set {inv.%{_uuid}%.%{_gamemode}%::%{_count}%} to {_item} if isItem("%{_item}%") is true:
add 1 to {_count}
if "%{_item}%" is not "<none>" or "air" or "0 air":
add 1 to {_nombreItems} add 1 to {_nombreItems}
else if {_mode} is "sauvegarde":
delete {inv.%{_uuid}%.%{_gamemode}%::%{_count}%}
set {_item} to slot {_count} of inventory of {_player}
set {inv.%{_uuid}%.%{_gamemode}%::%{_count}%} to {_item}
if isItem("%{_item}%") is true:
add 1 to {_nombreItems}
add 1 to {_count}
return {_nombreItems} return {_nombreItems}
on gamemode change: on gamemode change:
if old gamemode of player is survival: if old gamemode of player is survival:
set {_n1} to inventaire("sauvegarde", player, "%old gamemode of player%") set {_n1} to inventaire("sauvegarde", player, "survival")
set {_pluriel1} to pluriel({_n1})
send {@messagePreChangement} send {@messagePreChangement}
set {_n2} to inventaire("chargement", player, "creative") set {_n2} to inventaire("chargement", player, "creative")
set {_pluriel2} to pluriel({_n2})
send {@messagePostChargement} send {@messagePostChargement}
else if gamemode of player is survival: else if gamemode of player is survival:
set {_n1} to inventaire("sauvegarde", player, "creative") set {_n1} to inventaire("sauvegarde", player, "creative")
set {_pluriel1} to pluriel({_n1})
send {@messagePreChangement} send {@messagePreChangement}
set {_n2} to inventaire("chargement", player, "%gamemode of player%") set {_n2} to inventaire("chargement", player, "survival")
set {_pluriel2} to pluriel({_n2})
send {@messagePostChargement} send {@messagePostChargement}