adding party
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63
party.sk
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63
party.sk
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command party [<player>] [<text>]: # commande party
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executable by: players
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description: Regarde le nombre de joueur dans une partie ou invite un joueur dans ta partie.
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trigger:
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if arg-2 is set:
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if arg-2 is "join": # rejoindre la partie
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if {party} is set:
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set {party.player.%uuid of player%} to true
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loop {party.list::*}:
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send "%player%&a a rejoint la partie." to loop-value
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add player to {party.list::*}
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send "&aTu as rejoint la partie."
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else:
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send "&4Aucune partie est en cours."
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stop
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if arg-2 is "leave":
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if {party} is set:
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if player is {party.creator}:
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execute player command "party delete"
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else:
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delete {party.player.%uuid of player%}
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loop {party.list::*}:
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send "%player%&c a quitté la partie." to loop-value
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remove player from {party.list::*}
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send "&cTu as quitté la partie."
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else:
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send "&4Tu n'es pas dans la partie."
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if arg-2 is "create":
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if player is op:
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if {party} is set:
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send "&4La party est déjà créer par %{party.creator}%"
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else:
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set {party.creator} to player
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send "&aTu as créer la partie."
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execute player command "party join"
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else:
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send option("errorMessage")
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if arg-2 is "delete":
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if player is {party.creator}:
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if {party} is set:
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send "&cLa partie a été supprimée."
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loop {party.list::*}:
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delete {party.player.%uuid of loop-value%}
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send "&cPartie supprimée." to loop-value
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delete {party.list::*}
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else:
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send "&4Il n'y a aucune partie en cours."
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else:
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send option("errorMessage")
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if arg-1 is set:
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send formatted "<tooltip:&3Clique sur le message pour rejondre la partie.><cmd:/party join>&aVeux tu rejoindre la partie de &9%player%&a ?" to arg-1
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else:
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set {_list} to "%{party.list::*}%"
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replace all "and" with "&7et&3" in {_list}
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replace all "," with "&7,&3" in {_list}
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send "Personne.s dans ta partie : &3%{_list}%&7."
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on quit:
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if {party.player.%uuid of player%} is set:
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if player is {party.creator}:
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execute player command "party delete"
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else:
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execute player command "party leave"
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