on load: ScriptList("add", script) on unload: ScriptList("remove", script) # macro for easy reload of scripts command skr []: executable by: players, console description: Reload de skripts. trigger: if arg-1 is set: execute player command "sk reload %arg-1%" else if arg-1 isn't set: execute player command "sk reload scripts" # autocompletion for scripts on tab complete for "skr": set tab completions for position 1 to the first element of {scripts::*} loop {scripts::*}: add loop-value to tab completions # broadcast limited by a cooldown command broadcast []: executable by: players, console aliases: bc description: Fais une annonce à tout le monde. (30s de cooldown) cooldown: 30 seconds cooldown message: &4Tu dois attendre &l%remaining time% &4pour refaire cette commande ! trigger: if player is op: if arg-1 is set: broadcast "&a&lBREAKING NEWS &7» &6%colored arg-1%" send all players title "&a&lBREAKING NEWS" with subtitle "&6%colored arg-1%" for 5 seconds else: send "&4Vous n'avez pas spécifier de texte." else: cancel command cooldown send option("errorMessage") # retrieves a player's head command skull []: executable by: players aliases: head, tete description: Te drop une tête d'un joueur. trigger: if player is op: set {_player} to player if arg-1 is set: set {_player} to arg-1 give {_player}'s skull to player send "&7Vous avez reçu la tête de : &6%{_player}%" else: send option("errorMessage") # delete chat history command clearchat: executable by: players, console aliases: cc description: Efface l'historique du chat dans ton monde. (1mn de cooldown) cooldown: 1 minute cooldown message: &4Tu dois attendre &l%remaining time% &4pour refaire cette commande ! trigger: if player is op: set {_player} to userOrNick(player) loop 98 times: broadcast " " in all worlds broadcast "&cLe Chat a été clear par &e%{_player}%&c." in all worlds broadcast " " in all worlds else: cancel command cooldown send option("errorMessage") # remove the rain in the server on weather change to rain or thunder: cancel event # renames the item in the player's hand command rename : executable by: players description: Renomme l'item que tu as dans ta main. trigger: if player is op: if player's tool is air: send "&4Tu dois avoir un item dans la main pour le renommer." else: set {_name} to colored arg-1 replace all "&" with "§" in {_name} send "&eL'item &r%player's tool%&e est renommé en ""&r%{_name}%&e""." set name of the player's tool to "§r%{_name}%" else: send option("errorMessage") # afk announcement command afk: executable by: players description: Annonce que tu vas afk. trigger: set {_player} to userOrNick(player) broadcast "&a%{_player}%&c est désormais afk !" in all worlds # puts a player in creative command gmc []: executable by: players description: Change le mode de jeu d'un joueur en créatif. trigger: if player is op: set {_player} to player if arg-1 is set: set {_player} to arg-1 if gamemode of {_player} is creative: send "&4Ce joueur est déjà en créatif." stop set gamemode of {_player} to creative send "&7%player%&7 a changé ton mode de jeu en créatif." to {_player} sendToOperators({_player}, "&7&o%player%&7&o a changé le mode de jeu de %{_player}%&7&o en créatif.") else: send option("errorMessage") # puts a player as a spectator command gms []: executable by: players description: Change ton mode de jeu d'un joueur en spectateur trigger: if player is op: set {_player} to player if arg-1 is set: set {_player} to arg-1 if gamemode of {_player} is spectator: send "&4Ce joueur est déjà en spectateur." stop set gamemode of {_player} to spectator send "&7%player%&7 a changé ton mode de jeu en spectateur." to {_player} sendToOperators({_player}, "&7&o%player%&7&o a changé le mode de jeu de %{_player}%&7&o en spectateur.") else: send option("errorMessage") # teleports a player to the highest point with a block under his feet command top: executable by: players description: Te téléporte sur le bloc le plus haut. trigger: if player is op: teleport player to location of highest block at location send "&aTu as été téléporté !" else: send option("errorMessage") # kills all entities except exceptions (player, armor bearer, arrow, # picture, frame, boat, villager and entity with a name) command killall: executable by: players description: Tue toutes les entités du monde sauf joueur, porte-armure, flèche, tableau, cadre, bateau, villageois et entité avec un nom. trigger: if player is op: set {_count} to 0 loop twice: loop all entities: if loop-entity is player: continue if loop-entity is armor stand: continue if loop-entity is arrows: continue if loop-entity is painting: continue if loop-entity is item frame: continue if loop-entity is boat: continue if loop-entity is villager: continue if loop-entity's name is set: continue kill loop-entity add 1 to {_count} send "Tu as tué %{_count}% entités." set {_player} to userOrNick(player) sendToOperators(player, "&7%{_player}%&7 as tué %{_count}%&7 entités.") else: send option("errorMessage") # filled food bar of a player command feed []: executable by: players description: Remplie la barre de nourriture d'un joueur. trigger: if player is op: set {_player} to player set {_playerNAME} to player if arg-1 is set: set {_player} to arg-1 if player is {_player}: set {_playerNAME} to "toi-même" else: send "Tu as nourris %{_player}%." feed {_player} send "Tu as été nourris. (par %{_playerNAME}%)" to {_player} else: send option("errorMessage") # send message when player first join the server on first join: set join message to "&aC'est la première fois que l'on te vois &r%player%, &abienvenue !" # message when joining server and change his motd if he not disabled the functionality on join: set {_player} to userOrNick(player) set join message to "%{_player}% &aa rejoint le serveur !" if {playerIP.%ip of player%} is not false: set {playerIP.%ip of player%} to player # message when leaving the serveur and removing his possible correspondent on quit: set {_player} to userOrNick(player) set quit message to "%{_player}% &ca quitté le serveur !" # joueur quitte le serveur delete {dmReply.%uuid of player%} # suppression de la réponse # information on stored ip and ability to disable the functionality command ip []: executable by: players description: Information concernant ton IP et ce que collecte le serveur. trigger: if arg-1 is "save": if {playerIP.%ip of player%} is false: set {playerIP.%ip of player%} to player send "&aRéactivation de l'enrengistrement de ton IP." else: set {playerIP.%ip of player%} to false send "&cDésactivation de l'enrengistrement de ton IP." stop else: send "&3Le serveur collecte &cton adresse IP&3 et le lie à ton &cpseudo Minecraft&3." send "" send "&3Pourquoi l'adresse IP ? &cPour te donner un motd personnalisé&3." send "" send formatted "&3Que faire pour ne plus lié mon adresse IP avec mon pseudo (ou inversement) ? &c/ip save" send "" set {_inDB} to "oui" set {_inDB} to "non" if {playerIP.%ip of player%} is false send "&3Ton IP : &c%ip of player%&3 | Compte lié à l'IP : &c%{_inDB}%&3." # (sometimes custom) motd on server list ping: if {playerIP.%ip%} is set: if {playerIP.%ip%} is not false: set {_motd} to "&e&k||| &cSalut &a%{playerIP.%ip%}%&c, reconnecte-toi ! &e&k|||" if {_motd} is not set: set {_srvName} to option("serverName") set {_motd} to "&e&k||| &c%{_srvName}% &e&k|||" set motd to {_motd} set max players count to (number of all players + 1) if max players count > {_playerCount}: set max players count to (number of all players + 1) # show the nearest front block if functionality is enabled # custom tab every second: loop all players: # affiche le block proche de toi if {blockNear.%uuid of loop-player%} is true: loop all blocks in radius 3 of loop-player: if loop-block is target block of loop-player: set action bar of loop-player to "&a%target block of loop-player%" # tab set {_serverName} to option("serverName") set {_numberOfConnectedPlayers} to number of all players set {_pluriel} to pluriel({_numberOfConnectedPlayers}) set tab header to "&a%{_serverName}%" and footer to "&e%{_numberOfConnectedPlayers}% joueur%{_pluriel}% connecté%{_pluriel}%%newline%&9%ping of loop-player% ms de latence" for loop-player set {_player} to userOrNick(loop-player) set tab list name of loop-player to {_player} # command to activate or deactivate the display of the block near you command quelbloc: executable by: players description: T'affiches le bloc en face de toi. (switch off/on) trigger: if {blockNear.%uuid of player%} is set: delete {blockNear.%uuid of player%} send "&cTu ne verras désormais plus le nom du bloc proche de toi." else: set {blockNear.%uuid of player%} to true send "&aTu verras désormais le nom du bloc proche de toi." # places the item in the player's hand on his head command casque: executable by: players aliases: hat description: Équipe l'objet dans ta main principale sur ta tête. trigger: if player is op: if helmet of player is not air: set {_item} to helmet of player if tool of player is air: if {_item} is set: send "&cItem retiré !" else: send "&4Tu n'as rien dans tes mains." stop set helmet of player to tool of player remove tool of player from inventory of player add {_item} to inventory of player if helmet of player is not air: send "&aItem équippé !" else: send option("errorMessage") # clear the player's inventory except equipment command clear []: executable by: players description: Clear l'inventaire d'un joueur mais pas l'équipement. trigger: if player is op: set {_player} to player set {_arg1} to arg-1 if player is arg-1: delete {_arg1} if arg-1 is set: set {_player} to arg-1 set {_helmet} to helmet of {_player} set {_chestplate} to chestplate of {_player} set {_leggings} to leggings of {_player} set {_boots} to boots of {_player} clear {_player}'s inventory set helmet of {_player} to {_helmet} set chestplate of {_player} to {_chestplate} set leggings of {_player} to {_leggings} set boots of {_player} to {_boots} if {_arg1} is set: set {_player} to userOrNick(arg-1) send "&aTu as clear l'inventaire de %{_player}%&a." set {_player} to userOrNick(player) send "&aTon inventaire a été clear par %{_player}%&a." to arg-1 else: send "&aTu as clear ton inventaire." else: send option("errorMessage") # clear all player inventory including equipment command clearall []: executable by: players aliases: fullclear description: Clear tout l'inventaire d'un joueur. trigger: if player is op: set {_player} to player set {_arg1} to arg-1 if player is arg-1: delete {_arg1} if arg-1 is set: set {_player} to arg-1 clear {_player}'s inventory if {_arg1} is set: set {_player} to userOrNick(arg-1) send "&aTu as clear l'inventaire de %{_player}%&a." set {_player} to userOrNick(player) send "&aTon inventaire a été clear par %{_player}%&a." to arg-1 else: send "&aTu as clear ton inventaire." else: send option("errorMessage") # info on color coding in minecraft command couleur: executable by: players aliases: couleurs, codecouleur, codecouleurs description: Informations sur le code des couleurs. trigger: send "&lMettre & ou § au début du code pour faire une couleur" send "" send "4 ➡ &4Rouge foncé&r d ➡ &dViolet" send "c ➡ &cRouge&r 5 ➡ &5Violet foncé" send "6 ➡ &6Or&r f ➡ &fBlanc" send "e ➡ &eJaune&r 7 ➡ &7Gris" send "2 ➡ &2Vert foncé&r 8 ➡ &8Gris foncé" send "a ➡ &aVert&r 0 ➡ &0Noir" send "3 ➡ &3Bleu marine&r l ➡ &lGras" send "1 ➡ &1Bleu foncé&r o ➡ &oItalique" send "9 ➡ &9Bleu&r n ➡ &nSouligné" send "k ➡ Glitché (exemple : &ka0\|&r) m ➡ &mBarré" send "b ➡ &bBleu ciel&r r ➡ &rRéinitialise la couleur et style"