options: tailleInventaire: 41 # 37 d'inventaire + 4 d'équipement + 1 seconde main messagePreChangement: "&7Changement d'inventaire..." messagePostChargement: "&7&l%{_n1}%&7 item sauvegardés et &l%{_n2}%&7 chargés." on load: ScriptList("add", script) on unload: ScriptList("remove", script) function inventaire(mode: text, player: player, gamemode: text) :: number: set {_uuid} to uuid of {_player} set {_count} and {_nombreItems} to 0 if {_mode} is "chargement": clear inventory of {_player} loop {@tailleInventaire} times: set {_item} to slot {_count} of inventory of {_player} if {_mode} is "chargement": set slot {_count} of inventory of {_player} to {inv.%{_uuid}%.%{_gamemode}%::%{_count}%} else if {_mode} is "sauvegarde": set {inv.%{_uuid}%.%{_gamemode}%::%{_count}%} to {_item} add 1 to {_count} if "%{_item}%" is not "" or "air" or "0 air": add 1 to {_nombreItems} return {_nombreItems} on gamemode change: if old gamemode of player is survival: set {_n1} to inventaire("sauvegarde", player, "%old gamemode of player%") send {@messagePreChangement} set {_n2} to inventaire("chargement", player, "creative") send {@messagePostChargement} else if gamemode of player is survival: set {_n1} to inventaire("sauvegarde", player, "creative") send {@messagePreChangement} set {_n2} to inventaire("chargement", player, "%gamemode of player%") send {@messagePostChargement}