command deacoudre: # lancement de la partie executable by: players description: Lance une partie de dé à coudre. trigger: if player is op: if {thimble} is true: delete {thimble} teleport player to location at 101.5, 83, -314 in world "world" execute player command "fill 103 57 -313 99 57 -305 water" broadcast "&cPartie de dé à coudre terminée." set gamemode of all players to creative else: set {thimble} to true broadcast "&aDémarrage de la partie de dé à coudre !" loop all players: teleport loop-player to location at 101.5, 83, -314 in world "world" set gamemode of loop-player to adventure feed loop-player heal loop-player cure loop-player else: send option("errorMessage") every 0.5 second in "world": # pose du bloc et téléporatation if {thimble} is not true: stop loop all players: set action bar of loop-player to "&dEn partie de &lDé à coudre&r&d." if block at loop-player is water: set {_xLocationBlock1} to difference between X-location of block at loop-player and 103.5 set {_xLocationBlock2} to difference between X-location of block at loop-player and 99.5 set {_zLocationBlock1} to difference between Z-location of block at loop-player and -312.5 set {_zLocationBlock2} to difference between Z-location of block at loop-player and -304.5 set {_yLocationBlock} to difference between Y-location of block at loop-player and 57.5 if {_xLocationBlock1} and {_xLocationBlock2} and {_zLocationBlock1} and {_zLocationBlock2} <= 0: continue if {_xLocationBlock1} and {_xLocationBlock2} >= 4: continue if {_yLocationBlock} != 0: continue if {_zLocationBlock1} and {_zLocationBlock2} >= 8: continue set block at loop-player to wool teleport loop-player to location at 101.5, 83, -314 in world "world" feed loop-player heal loop-player