options: errorMessage: "&4Tu n'as pas la permission d'utiliser cette commande." command skr []: # recharge ce skript executable by: players, console description: Reload de skripts. trigger: if arg-1 is set: execute player command "sk reload %arg-1%" else if arg-1 isn't set: execute player command "sk reload main" # sk reload all pour tout reload command broadcast []: # annonce executable by: players, console aliases: bc description: Fais une annonce à tout le monde. (30s de cooldown) cooldown: 30 seconds cooldown message: &4Tu dois attendre &l%remaining time% &4pour refaire cette commande ! trigger: if player is op: if arg-1 is set: broadcast "&a&lBREAKING NEWS &7» &6%colored text-arg%" send all players title "&a&lBREAKING NEWS" with subtitle "&6%colored text-arg%" for 5 seconds else: send "&4Vous n'avez pas spécifier de texte." else: send {@errorMessage} command skull []: # récupère la tête d'un joueur executable by: players aliases: head, tete description: Te drop une tête d'un joueur. trigger: if player is op: set {_player} to player if arg-1 is set: set {_player} to arg-1 give {_player}'s skull to player send "&7Vous avez reçu la tête de : &6%{_player}%" else: send {@errorMessage} command clearchat: # supprime l'historique du tchat executable by: players, console aliases: cc description: Efface l'historique du chat dans ton monde. (1mn de cooldown) cooldown: 1 minute cooldown message: &4Tu dois attendre &l%remaining time% &4pour refaire cette commande ! trigger: if player is op: loop 98 times: broadcast " " in world of player broadcast "&cLe Chat a été clear par &e%player%&c." in world of player broadcast " " in world of player else: send {@errorMessage} command forceexecute : # force un joueur à éxécuter une commande executable by: players, console aliases: fe description: Force une personne à executer une commande. trigger: if player is op: execute arg-1 command arg-2 else: send {@errorMessage} on weather change to rain or thunder: # soleil pour toujours cancel event command sethome []: # défni un home executable by: players description: Défini un point de téléportation. trigger: if arg-1 isn't set: set {_name} to "maison" else: set {_name} to arg-1 if {home.%player's uuid%.%{_name}%} is set: if arg-1 isn't set: set {_name} to "" else: set {_name} to "%{_name}% " send "&4Cette maison existe déjà, &8/delhome %{_name}%&4pour la supprimer." else: remove {_name} from {home.%player's uuid%::*} add {_name} to {home.%player's uuid%::*} set {home.%player's uuid%.%{_name}%} to player's location send "Ta maison ""&a%{_name}%&r"" est maintenant définie aux coordonnées &7%player's location%&r !" command delhome []: # supprime un home executable by: players description: Supprime un point de téléportation. trigger: if arg-1 isn't set: set {_name} to "maison" else: set {_name} to arg-1 if {home.%player's uuid%.%{_name}%} is set: remove {_name} from {home.%player's uuid%::*} clear {home.%player's uuid%.%{_name}%} send "Maison ""&a%{_name}%&r"" supprimée." else: send "&4Cette maison n'existe pas." make player execute command "listhome" command home []: # téléportation vers home executable by: players description: Te téléportes vers un point de téléportation. trigger: if arg-1 isn't set: set {_name} to "maison" else: set {_name} to arg-1 if {home.%player's uuid%.%{_name}%} is set: send "&aTéléportation vers &9%{_name}% &a!" teleport player to {home.%player's uuid%.%{_name}%} else: send "&4Le home ""&c%{_name}%"" &4n'existe pas." make player execute command "listhome" on tab complete for "home" and "delhome": # autocompletion des homes if {home.%player's uuid%::*} is set: set tab completions for position 1 to the first element of {home.%player's uuid%::*} loop {home.%player's uuid%::*}: add loop-value to tab completions command listhome: # liste tes homes executable by: players description: Liste des tes points de téléportations. trigger: if {home.%player's uuid%::*} isn't set: send "&4Vous n'avez pas de maisons." else: set {_maisons} to "%{home.%player's uuid%::*}%" replace all "and" with "&7et&3" in {_maisons} replace all "," with "&7,&3" in {_maisons} send "&aListe des tes maisons : &3%{_maisons}%&7." command rename : # renomme un item executable by: players description: Renomme l'item que tu as dans ta main. trigger: if player is op: if player's tool is air: send "&4Tu dois avoir un item dans la main pour le renommer." else: set {_name} to colored text-arg replace all "&" with "§" in {_name} send "&eL'item &r%player's tool%&e est renommé en ""&r%{_name}%&e""." set the name of the player's tool to "§r%{_name}%" else: send {@errorMessage} command afk: # annonce d'afk executable by: players description: Annonce que tu vas afk. trigger: broadcast "&a%player's name%&c est désormais afk !" in world of player command gmc []: # met un joueur en créatif executable by: players description: Change le mode de jeu d'un joueur en créatif. trigger: if player is op: set {_player} to player if arg-1 is set: set {_player} to arg-1 if gamemode of {_player} is creative: send "&4Ce joueur est déjà en créatif." stop set gamemode of {_player} to creative send "%player% a changé ton mode de jeu en créatif." to {_player} loop all players: if loop-player is a op: if loop-player is not {_player}: send "&7&o%player%&7&o a changé le mode de jeu de %{_player}%&7&o en créatif." to loop-player else: send {@errorMessage} command gms []: # met un joueur en spectateur executable by: players description: Change ton mode de jeu d'un joueur en spectateur trigger: if player is op: set {_player} to player if arg-1 is set: set {_player} to arg-1 if gamemode of {_player} is spectator: send "&4Ce joueur est déjà en spectateur." stop set gamemode of {_player} to spectator send "%player% a changé ton mode de jeu en spectateur." to {_player} loop all players: if loop-player is a op: if loop-player is not {_player}: send "&7&o%player%&7&o a changé le mode de jeu de %{_player}%&7&o en spectateur." to loop-player else: send {@errorMessage} command top: # téléporte un joueur tout en haut executable by: players description: Te téléporte sur le bloc le plus haut. trigger: if player is op: teleport player to location of highest block at location else: send {@errorMessage} on first join: # premiere fois que le joueur rejoins le serveur set join message to "&aC'est la première fois que l'on te vois &r%player%, &abienvenue !" on join: # joueur rejoins le serveur set join message to "%player% &aa rejoint le serveur !" on quit: set quit message to "%player% &ca quitté le serveur !" # joueur quitte le serveur delete {dmReply.%uuid of player%} # suppression de la réponse command killall: # tue toutes les entités executable by: players description: Tue toutes les entités du monde sauf joueur, porte-armure, flèche, tableau, cadre, bateau, villageois et entité avec un nom. trigger: if player is op: set {_count} to 0 loop twice: loop all entities: if loop-entity is player: continue if loop-entity is armor stand: continue if loop-entity is arrows: continue if loop-entity is painting: continue if loop-entity is item frame: continue if loop-entity is boat: continue if loop-entity is villager: continue if loop-entity's name is set: continue kill loop-entity add 1 to {_count} send "Tu as tué %{_count}% entités." else: send {@errorMessage} command feed []: # remplie barre de nourriture executable by: players description: Remplie la barre de nourriture d'un joueur. trigger: if player is op: set {_player} to player set {_playerNAME} to player if arg-1 is set: set {_player} to arg-1 if player is {_player}: set {_playerNAME} to "toi-même" else: send "Tu as nourris %{_player}%." feed {_player} send "Tu as été nourris. (par %{_playerNAME}%)" to {_player} else: send {@errorMessage} on chat: # chat cancel event if {nick.%uuid of player%} is set: set {_player} to {nick.%uuid of player%} else: set {_player} to player's name broadcast "<%{_player}%&r> %colored message%" in world of player command nickname [] : # changement de pseudo executable by: players aliases: nick description: Change ton nom ou celui d'un autre joueur. (max 15 charactères) trigger: if player is op: set {_playerUUID} to uuid of player set {_player} to player set {_playerNAME} to player if player-arg is set: set {_playerUUID} to uuid of player-arg set {_player} to player-arg if player is {_player}: set {_playerNAME} to "vous" if text-arg is "off": delete {nick.%{_playerUUID}%} send "&6Tu n'as plus de surnom. (changé par %player%&6)" to {_player} else: if length of text-arg is greater than 15: send "&4Ce surnom est trop long." else: set {nick.%{_playerUUID}%} to colored text-arg send "&6Ton surnom est désormais &r%{nick.%{_playerUUID}%}%&6. (changé par %{_playerNAME}%&6)" to {_player} else: send {@errorMessage} command msg : # DM executable by: players aliases: whisper, w, tell, t description: Envoie un message privé à un joueur. trigger: send "&8[Moi -> %arg-1%&8]&7 %colored text-arg%" to player send "&8[%player%&8 -> Moi] &b%colored text-arg%" to arg-1 set {dmReply.%uuid of player%} to arg-1 set {dmReply.%uuid of arg-1%} to player command reponse : # réponse à un DM executable by: players aliases: rep, r description: Envoie un réponse à un joueur. trigger: if {dmReply.%uuid of player%} is set: execute player command "msg %{dmReply.%uuid of player%}% %arg-1%" else: send "&4Tu n'as personne a qui répondre." on server ping: # motd set motd to "&e&k|| &cServeur d'Anri &e&k||" every 1 second in "world": # affiche le block proche de toi loop all players: if {blockNear.%uuid of loop-player%} is not true: continue loop all blocks in radius 3 of loop-player: if loop-block is target block of loop-player: set action bar of loop-player to "&a%target block of loop-player%" command quelbloc: # commande pour activer ou désactiver l'affiche du bloc proche de toi executable by: players description: T'affiches le bloc en face de toi. (switch off/on) trigger: if {blockNear.%uuid of player%} is set: delete {blockNear.%uuid of player%} send "&cTu ne verras désormais plus le nom du bloc proche de toi." else: set {blockNear.%uuid of player%} to true send "&aTu verras désormais le nom du bloc proche de toi." command deacoudre: # dé à coudre executable by: players description: Lance une partie de dé à coudre. trigger: if player is op: if {thimble} is true: delete {thimble} teleport player to location at 101.5, 83, -314 in world "world" execute player command "fill 103 57 -313 99 57 -305 water" broadcast "&cPartie de dé à coudre terminée." set gamemode of all players to creative else: set {thimble} to true broadcast "&aDémarrage de la partie de dé à coudre !" loop all players: teleport loop-player to location at 101.5, 83, -314 in world "world" set gamemode of loop-player to adventure feed loop-player heal loop-player cure loop-player else: send {@errorMessage} every 0.5 second in "world": # dé à coudre loop all players: if {thimble} is not true: # dé à coudre continue set action bar of loop-player to "&dEn partie de &lDé à coudre&r&d." if block at loop-player is water: set {_xLocationBlock1} to difference between X-location of block at loop-player and 103.5 set {_xLocationBlock2} to difference between X-location of block at loop-player and 99.5 set {_zLocationBlock1} to difference between Z-location of block at loop-player and -312.5 set {_zLocationBlock2} to difference between Z-location of block at loop-player and -304.5 set {_yLocationBlock} to difference between Y-location of block at loop-player and 57.5 if {_xLocationBlock1} and {_xLocationBlock2} and {_zLocationBlock1} and {_zLocationBlock2} <= 0: continue if {_xLocationBlock1} and {_xLocationBlock2} >= 4: continue if {_yLocationBlock} != 0: continue if {_zLocationBlock1} and {_zLocationBlock2} >= 8: continue set block at loop-player to wool teleport loop-player to location at 101.5, 83, -314 in world "world" feed loop-player heal loop-player