command skr []: executable by: players, console description: Reload de skripts trigger: if player is op: if arg 1 is set: execute player command "sk reload %text-arg%" else if arg 1 isn't set: execute player command "sk reload main" # sk reload all pour tout reload else: send "&4Tu n'as pas la permission d'utiliser cette commande." command broadcast []: executable by: players, console aliases: /bc description: Fais une annonce (30s de cooldown) cooldown: 30 seconds cooldown message: &4Tu dois attendre &l%remaining time% &4pour refaire cette commande ! trigger: if player is op: if arg 1 is set: broadcast "&a&lBREAKING NEWS &7» &6%arg 1%" else: send "&4Vous n'avez pas spécifier de texte." else: send "&4Tu n'as pas la permission d'utiliser cette commande." command skull []: executable by: players aliases: head, tete description: Te drop une tête d'un joueur trigger: if player is op: if arg 1 isn't set: give player's skull to player send "&7Vous avez reçu la tête de : &6%player%" if arg 1 is set: give arg's skull to player send "&7Vous avez reçu la tête de : &6%arg 1%" else: send "&4Tu n'as pas la permission d'utiliser cette commande." command clearchat: executable by: players, console aliases: cc description: Efface l'historique du chat pour tout le monde (1mn de cooldown) cooldown: 1 minute cooldown message: &4Tu dois attendre &l%remaining time% &4pour refaire cette commande ! trigger: if player is op: loop 150 times: broadcast " " broadcast "&cLe Chat a été clear par &e%player%&c." broadcast " " else: send "&4Tu n'as pas la permission d'utiliser cette commande." command forceexecute : executable by: players, console aliases: /fe description: Force une personne à executer une commande trigger: if player is op: execute arg-1 command arg-2 else: send "&4Tu n'as pas la permission d'utiliser cette commande." # on weather change to rain or thunder: # soleil pour toujours # cancel event command sethome []: executable by: players description: Défini un point de téléportation pour ta maison trigger: if text-arg isn't set: set {_name} to "maison" else: set {_name} to text-arg if {home.%player's uuid%.%{_name}%} is set: if text-arg isn't set: set {_name} to "" else: set {_name} to "%{_name}% " send "&4Cette maison existe déjà, &8/delhome %{_name}%&4pour la supprimer." else: remove {_name} from {home.%player's uuid%::*} add {_name} to {home.%player's uuid%::*} set {home.%player's uuid%.%{_name}%} to player's location send "Ta maison ""&a%{_name}%&r"" est maintenant définie aux coordonnées &7%player's location%&r !" command delhome []: executable by: players description: Supprime le tp vers ta maison trigger: if text-arg isn't set: set {_name} to "maison" else: set {_name} to text-arg if {home.%player's uuid%.%{_name}%} is set: remove {_name} from {home.%player's uuid%::*} clear {home.%player's uuid%.%{_name}%} send "Maison ""&a%{_name}%&r"" supprimée." else: send "&4Cette maison n'existe pas." make player execute command "listhome" command home []: executable by: players description: Te téléportes à ta maison trigger: if text-arg isn't set: set {_name} to "maison" else: set {_name} to text-arg if {home.%player's uuid%.%{_name}%} is set: send "&aTéléportation vers &9%{_name}% &a!" teleport player to {home.%player's uuid%.%{_name}%} else: send "&4Le home ""&c%{_name}%"" &4n'existe pas." make player execute command "listhome" on tab complete for "home" and "delhome": if {home.%player's uuid%::*} is set: set tab completions for position 1 to the first element of {home.%player's uuid%::*} loop {home.%player's uuid%::*}: if loop-value isn't the first element of {cards.%player%::*}: add loop-value to tab completions command listhome: executable by: players description: Liste des tes maisons trigger: if {home.%player's uuid%::*} isn't set: send "&4Vous n'avez pas de maisons." else: set {_maisons} to "%{home.%player's uuid%::*}%" replace all "and" with "et" in {_maisons} send "&aListe des tes maisons : %{_maisons}%" command rename : executable by: players description: Renomme l'item que tu as dans ta main trigger: if player is op: if player's tool is air: send "&4Tu dois avoir un item dans la main pour le renommer." else: set {_name} to arg replace all "&" with "§" in {_name} send "&eL'item &r%player's tool%&e est renommé en ""&r%{_name}%&e""." set the name of the player's tool to "§r%{_name}%" else: send "&4Tu n'as pas la permission d'utiliser cette commande." command afk: executable by: players description: Annonce que tu vas afk trigger: broadcast "&cJe vais afk ! &8(&a%player's name%&8)"