skriptMC/main.sk
2021-03-09 14:50:45 +01:00

153 lines
5.7 KiB
Text

command skr [<text>]:
executable by: players, console
description: Reload de skripts
trigger:
if player is op:
if arg 1 is set:
execute player command "sk reload %text-arg%"
else if arg 1 isn't set:
execute player command "sk reload main" # sk reload all pour tout reload
else:
send "&4Tu n'as pas la permission d'utiliser cette commande."
command broadcast [<text>]:
executable by: players, console
aliases: /bc
description: Fais une annonce (30s de cooldown)
cooldown: 30 seconds
cooldown message: &4Tu dois attendre &l%remaining time% &4pour refaire cette commande !
trigger:
if player is op:
if arg 1 is set:
broadcast "&a&lBREAKING NEWS &7» &6%arg 1%"
else:
send "&4Vous n'avez pas spécifier de texte."
else:
send "&4Tu n'as pas la permission d'utiliser cette commande."
command skull [<offline player>]:
executable by: players
aliases: head, tete
description: Te drop une tête d'un joueur
trigger:
if player is op:
if arg 1 isn't set:
give player's skull to player
send "&7Vous avez reçu la tête de : &6%player%"
if arg 1 is set:
give arg's skull to player
send "&7Vous avez reçu la tête de : &6%arg 1%"
else:
send "&4Tu n'as pas la permission d'utiliser cette commande."
command clearchat:
executable by: players, console
aliases: cc
description: Efface l'historique du chat pour tout le monde (1mn de cooldown)
cooldown: 1 minute
cooldown message: &4Tu dois attendre &l%remaining time% &4pour refaire cette commande !
trigger:
if player is op:
loop 150 times:
broadcast " "
broadcast "&cLe Chat a été clear par &e%player%&c."
broadcast " "
else:
send "&4Tu n'as pas la permission d'utiliser cette commande."
command forceexecute <player> <text>:
executable by: players, console
aliases: /fe
description: Force une personne à executer une commande
trigger:
if player is op:
execute arg-1 command arg-2
else:
send "&4Tu n'as pas la permission d'utiliser cette commande."
# on weather change to rain or thunder: # soleil pour toujours
# cancel event
command sethome [<text>]:
executable by: players
description: Défini un point de téléportation pour ta maison
trigger:
if text-arg isn't set:
set {_name} to "maison"
else:
set {_name} to text-arg
if {home.%player's uuid%.%{_name}%} is set:
if text-arg isn't set:
set {_name} to ""
else:
set {_name} to "%{_name}% "
send "&4Cette maison existe déjà, &8/delhome %{_name}%&4pour la supprimer."
else:
remove {_name} from {home.%player's uuid%::*}
add {_name} to {home.%player's uuid%::*}
set {home.%player's uuid%.%{_name}%} to player's location
send "Ta maison ""&a%{_name}%&r"" est maintenant définie aux coordonnées &7%player's location%&r !"
command delhome [<text>]:
executable by: players
description: Supprime le tp vers ta maison
trigger:
if text-arg isn't set:
set {_name} to "maison"
else:
set {_name} to text-arg
if {home.%player's uuid%.%{_name}%} is set:
remove {_name} from {home.%player's uuid%::*}
clear {home.%player's uuid%.%{_name}%}
send "Maison ""&a%{_name}%&r"" supprimée."
else:
send "&4Cette maison n'existe pas."
make player execute command "listhome"
command home [<text>]:
executable by: players
description: Te téléportes à ta maison
trigger:
if text-arg isn't set:
set {_name} to "maison"
else:
set {_name} to text-arg
if {home.%player's uuid%.%{_name}%} is set:
send "&aTéléportation vers &9%{_name}% &a!"
teleport player to {home.%player's uuid%.%{_name}%}
else:
send "&4Le home ""&c%{_name}%"" &4n'existe pas."
make player execute command "listhome"
on tab complete for "home" and "delhome":
if {home.%player's uuid%::*} is set:
set tab completions for position 1 to the first element of {home.%player's uuid%::*}
loop {home.%player's uuid%::*}:
if loop-value isn't the first element of {cards.%player%::*}:
add loop-value to tab completions
command listhome:
executable by: players
description: Liste des tes maisons
trigger:
if {home.%player's uuid%::*} isn't set:
send "&4Vous n'avez pas de maisons."
else:
set {_maisons} to "%{home.%player's uuid%::*}%"
replace all "and" with "et" in {_maisons}
send "&aListe des tes maisons : %{_maisons}%"
command rename <string>:
executable by: players
description: Renomme l'item que tu as dans ta main
trigger:
if player is op:
if player's tool is air:
send "&4Tu dois avoir un item dans la main pour le renommer."
else:
set {_name} to arg
replace all "&" with "§" in {_name}
send "&eL'item &r%player's tool%&e est renommé en ""&r%{_name}%&e""."
set the name of the player's tool to "§r%{_name}%"
else:
send "&4Tu n'as pas la permission d'utiliser cette commande."