update event, use hook for queue
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12 changed files with 19 additions and 42 deletions
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@ -1,4 +1,4 @@
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import { Player } from "discord-player";
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import { useQueue } from "discord-player";
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import {
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ActionRowBuilder,
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ButtonBuilder,
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@ -30,11 +30,8 @@ export default {
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page++;
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}
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// Get player
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const player = Player.singleton(client);
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// Get queue
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const queue = player.queues.get(interaction.guildId ?? "");
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const queue = useQueue(interaction.guildId ?? "");
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const embed = new EmbedBuilder();
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const rows = [];
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@ -1,4 +1,4 @@
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import { Player } from "discord-player";
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import { useQueue } from "discord-player";
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import {
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ActionRowBuilder,
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ButtonBuilder,
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@ -30,11 +30,8 @@ export default {
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page--;
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}
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// Get player
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const player = Player.singleton(client);
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// Get queue
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const queue = player.queues.get(interaction.guildId ?? "");
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const queue = useQueue(interaction.guildId ?? "");
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const embed = new EmbedBuilder();
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const rows = [];
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@ -1,5 +1,5 @@
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import { SlashCommandBuilder } from "@discordjs/builders";
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import { Player } from "discord-player";
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import { Player, useQueue } from "discord-player";
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import { ChatInputCommandInteraction, Client, EmbedBuilder } from "discord.js";
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import { getLocale, getLocalizations } from "../../utils/locales";
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import { getFilename } from "../../utils/misc";
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@ -53,7 +53,7 @@ export default {
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return await interaction.followUp(`❌ | ${loc.get("c_lyrics2")} \`${request}\``);
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}
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} else {
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const queue = player.queues.get(interaction.guildId ?? "");
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const queue = useQueue(interaction.guildId ?? "");
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if (queue) {
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const title = queue.history.currentTrack?.title;
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if (title) {
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@ -1,5 +1,5 @@
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import { SlashCommandBuilder } from "@discordjs/builders";
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import { Player } from "discord-player";
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import { useQueue } from "discord-player";
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import { ChatInputCommandInteraction, Client, EmbedBuilder } from "discord.js";
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import { getLocale, getLocalizations } from "../../utils/locales";
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import { getFilename } from "../../utils/misc";
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@ -23,8 +23,7 @@ export default {
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interaction: async (interaction: ChatInputCommandInteraction, client: Client) => {
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const loc = getLocale(client, interaction.locale);
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const player = Player.singleton(client);
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const queue = player.queues.get(interaction.guildId ?? "");
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const queue = useQueue(interaction.guildId ?? "");
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if (queue) {
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const embed = new EmbedBuilder();
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@ -9,7 +9,7 @@ import {
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import { Metadata } from "../../utils/metadata";
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import { getLocale, getLocalizations } from "../../utils/locales";
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import { getFilename } from "../../utils/misc";
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import { Player } from "discord-player";
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import { Player, useQueue } from "discord-player";
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export default {
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scope: () => [],
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@ -73,7 +73,7 @@ export default {
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if (!query) {
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// Now playing
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const queue = player.queues.get(interaction.guildId ?? "");
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const queue = useQueue(interaction.guildId ?? "");
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if (queue) {
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const track = queue.history.currentTrack;
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@ -130,6 +130,7 @@ export default {
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title = result.playlist.title;
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} else {
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// TODO: Ask user which result to choose
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// Maybe use https://discordjs.guide/interactions/select-menus.html#building-and-sending-select-menus ?
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const track = result.tracks[0];
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queue.addTrack(track);
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@ -1,5 +1,5 @@
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import { SlashCommandBuilder } from "@discordjs/builders";
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import { Player } from "discord-player";
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import { useQueue } from "discord-player";
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import {
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ActionRowBuilder,
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ButtonBuilder,
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@ -93,8 +93,7 @@ export default {
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const filename = getFilename(__filename);
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const loc = getLocale(client, interaction.locale);
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const player = Player.singleton(client);
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const queue = player.queues.get(interaction.guildId ?? "");
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const queue = useQueue(interaction.guildId ?? "");
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const embed = new EmbedBuilder();
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const rows = [];
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@ -1,5 +1,5 @@
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import { SlashCommandBuilder } from "@discordjs/builders";
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import { Player, QueueRepeatMode } from "discord-player";
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import { QueueRepeatMode, useQueue } from "discord-player";
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import { ChatInputCommandInteraction, Client } from "discord.js";
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import { getLocale, getLocalizations } from "../../utils/locales";
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import { getFilename } from "../../utils/misc";
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@ -64,8 +64,7 @@ export default {
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const filename = getFilename(__filename);
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const loc = getLocale(client, interaction.locale);
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const player = Player.singleton(client);
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const queue = player.queues.get(interaction.guildId ?? "");
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const queue = useQueue(interaction.guildId ?? "");
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if (queue) {
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const subcommand = interaction.options.getSubcommand();
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@ -1,5 +1,5 @@
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import { SlashCommandBuilder } from "@discordjs/builders";
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import { Player } from "discord-player";
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import { useQueue } from "discord-player";
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import { ChatInputCommandInteraction, Client } from "discord.js";
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import { getLocale, getLocalizations } from "../../utils/locales";
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import { getFilename } from "../../utils/misc";
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@ -37,8 +37,7 @@ export default {
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const filename = getFilename(__filename);
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const loc = getLocale(client, interaction.locale);
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const player = Player.singleton(client);
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const queue = player.queues.get(interaction.guildId ?? "");
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const queue = useQueue(interaction.guildId ?? "");
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const id = interaction.options.getNumber(loc_default?.get(`c_${filename}_opt1_name`) as string);
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@ -1,7 +0,0 @@
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import { GuildQueue } from "discord-player";
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import { Metadata } from "../../utils/metadata";
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/** https://discord-player.js.org/docs/main/master/typedef/PlayerEvents */
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export default (_: GuildQueue<Metadata>, error: Error) => {
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console.error(error);
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};
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@ -1,7 +0,0 @@
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import { GuildQueue } from "discord-player";
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import { Metadata } from "../../utils/metadata";
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/** https://discord-player.js.org/docs/main/master/typedef/PlayerEvents */
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export default (_: GuildQueue<Metadata>, error: Error) => {
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console.error(error);
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};
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@ -4,7 +4,7 @@ import { Client } from "discord.js";
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import { Metadata } from "../../utils/metadata";
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import { emojiPng } from "../../utils/misc";
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/** https://discord-player.js.org/docs/main/master/typedef/PlayerEvents */
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/** https://discord-player.js.org/docs/types/discord-player/GuildQueueEvents */
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export default (queue: GuildQueue<Metadata>, track: Track, client: Client) => {
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const loc_default = client.locales.get(client.config.default_lang);
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@ -38,7 +38,7 @@ export default async () => {
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list: new Collection(),
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};
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const player = Player.singleton(client, {
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const player = new Player(client, {
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ytdlOptions: {
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filter: "audioonly",
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},
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