import discord from discord.ext import commands from random import randint, choice import asyncio def setup(client): client.add_cog(Games(client)) class Games(commands.Cog): """Commandes relatives aux jeux.""" def __init__(self, client): self.client = client self.guessing_game = {} @commands.command(name='chifumi', aliases = ["shifumi", "ppc"]) async def _chifumi(self, ctx, *, choix): """Un simple Chifumi contre le bot.\n ➡ Syntaxe: .chifumi/shifumi/ppc """ choix_jeu = ["Pierre ✊", "Papier 🧻", "Ciseaux ✂"] orditxt = choice(choix_jeu) ordi = choix_jeu.index(orditxt) PIERRE = 0 PAPIER = 1 CISEAUX = 2 choix = choix.lower() if choix == "pierre": choix = PIERRE if choix == "papier" or choix == "feuille": choix = PAPIER if choix == "ciseaux" or choix == "ciseau": choix = CISEAUX description = (f"{choix_jeu[choix][:-1]} VS {choix_jeu[ordi][:-1]}\n\n**" f"{('Égalité !', 'Tu as perdu !', 'Tu as gagné !')[(choix != ordi) + ((choix > ordi and ordi +1 == choix) or (choix < ordi and choix + ordi == 2))]}**") embed = discord.Embed(title = f"{choix_jeu[choix][-1:]}VS {choix_jeu[ordi][-1:]}", description = description) embed.set_author(name = ctx.author.name, icon_url = ctx.author.avatar_url) await ctx.send(embed = embed) await ctx.message.add_reaction(emoji = '✅') @_chifumi.error async def _chifumi_error(self, ctx, error): await ctx.send(f"Mauvaise syntaxe : `{ctx.prefix}chifumi/shifumi/ppc `.") @commands.command(name='plusoumoins', aliases = ['+ou-', '+-']) async def _plusoumoins(self, ctx): """Un plus ou moins entre 1 et 100.\n ➡ Syntaxe: .plusoumoins/+ou-/+-⁢⁢⁢⁢⁢""" if str(ctx.author.id) in self.guessing_game: return await ctx.send("Tu es déjà en partie.") guess = 5 self.guessing_game[str(ctx.author.id)] = guess number = randint(1,100) message = f"Choisis un nombre entre 1 et 100 {ctx.author.mention}." await ctx.send(message) while self.guessing_game[str(ctx.author.id)] != 0: try: def check(message): if message.author.bot == False: return str(message.author.id) in self.guessing_game msg = await self.client.wait_for('message', check = check, timeout = 30) except asyncio.TimeoutError: del self.guessing_game[str(ctx.author.id)] return await ctx.send(f"Tu as mis trop de temps a répondre {ctx.author.mention}. La réponse était {number}.") if msg.author == ctx.author: if msg.content == "stop": del self.guessing_game[str(ctx.author.id)] return await ctx.send(f"Fin du plus ou moins {ctx.author.mention}. La réponse était {number}.") try: attempt = int(msg.content) if attempt > number: if guess-1 != 0: await ctx.send(f"J'pense que c'est moins {ctx.author.mention}... Il te reste {guess-1} essai{'s' if guess-1>1 else ''}.") guess -= 1 self.guessing_game[str(ctx.author.id)] = guess if guess != 0: await ctx.send(message) elif attempt < number: if guess-1 != 0: await ctx.send(f"J'pense que c'est plus {ctx.author.mention}... Il te reste {guess-1} essai{'s' if guess-1>1 else ''}.") guess -=1 self.guessing_game[str(ctx.author.id)] = guess if guess != 0: await ctx.send(message) elif attempt == number: del self.guessing_game[str(ctx.author.id)] return await ctx.send(f"Tu as trouvé {ctx.author.mention}, bien joué !") except: await ctx.send(f"Erreur dans la réponse {ctx.author.mention}, merci de n'écrire qu'un nombre. Tapez `stop` pour arrêter le jeu.") del self.guessing_game[str(ctx.author.id)] await ctx.send(f"T'as pas trouvé {ctx.author.mention}... dommage, c'était {number}.")