#include "../includes/Plateau.hpp" Plateau::Plateau(int t) { plateau = new Piece **[t]; for (int i = 0; i < t; i++) { plateau[i] = new Piece *[t]; for (int j = 0; j < t; j++) { plateau[i][j] = nullptr; } } } Plateau::~Plateau() {} Plateau::Plateau(const Plateau &) {} const Plateau &Plateau::operator=(const Plateau &src) { if (this == &src) { return *this; } return *this; }