trim spaces and use 4 space instead of 2

This commit is contained in:
Mylloon 2021-12-22 02:17:16 +01:00
parent db59cc2a85
commit 0b62517c35
Signed by: Anri
GPG key ID: A82D63DFF8D1317F
6 changed files with 894 additions and 893 deletions

View file

@ -81,7 +81,8 @@ void transform_n_rasterize(surface_t * s, float * model_view_matrix, float * pro
if( s->t[i].state & PS_PARTIALLY_OUT && if( s->t[i].state & PS_PARTIALLY_OUT &&
( (s->t[i].v[0].state & PS_TOO_FAR) || ( (s->t[i].v[0].state & PS_TOO_FAR) ||
(s->t[i].v[1].state & PS_TOO_FAR) || (s->t[i].v[1].state & PS_TOO_FAR) ||
(s->t[i].v[2].state & PS_TOO_FAR) ) ) (s->t[i].v[2].state & PS_TOO_FAR) )
)
continue; continue;
fill_triangle(s, &(s->t[i])); fill_triangle(s, &(s->t[i]));
} }

View file

@ -20,17 +20,17 @@
extern "C" { extern "C" {
# endif # endif
typedef enum pstate_t pstate_t; typedef enum pstate_t pstate_t;
typedef enum soptions_t soptions_t; typedef enum soptions_t soptions_t;
typedef struct vec4 vec4; typedef struct vec4 vec4;
typedef struct vec3 vec3; typedef struct vec3 vec3;
typedef struct vec2 vec2; typedef struct vec2 vec2;
typedef struct vertex_t vertex_t; typedef struct vertex_t vertex_t;
typedef struct triangle_t triangle_t; typedef struct triangle_t triangle_t;
typedef struct surface_t surface_t; typedef struct surface_t surface_t;
/*!\brief états pour les sommets ou les triangles */ /*!\brief états pour les sommets ou les triangles */
enum pstate_t { enum pstate_t {
PS_NONE = 0, PS_NONE = 0,
PS_TOTALLY_OUT = 1, PS_TOTALLY_OUT = 1,
PS_PARTIALLY_OUT = 2, PS_PARTIALLY_OUT = 2,
@ -43,10 +43,10 @@ extern "C" {
PS_OUT_TOP = 128, PS_OUT_TOP = 128,
PS_OUT_NEAR = 256, PS_OUT_NEAR = 256,
PS_OUT_FAR = 512 PS_OUT_FAR = 512
}; };
/*!\brief options pour les surfaces */ /*!\brief options pour les surfaces */
enum soptions_t { enum soptions_t {
SO_NONE = 0, /* la surface n'a pas de rendu SO_NONE = 0, /* la surface n'a pas de rendu
"couleur" */ "couleur" */
SO_USE_TEXTURE = 1, /* utiliser la texture pour SO_USE_TEXTURE = 1, /* utiliser la texture pour
@ -69,22 +69,22 @@ extern "C" {
SO_DEFAULT = SO_CULL_BACKFACES | SO_USE_COLOR /* comportement SO_DEFAULT = SO_CULL_BACKFACES | SO_USE_COLOR /* comportement
par par
défaut */ défaut */
}; };
struct vec4 { struct vec4 {
float x /* r */, y/* g */, z /* b */, w /* a */; float x /* r */, y/* g */, z /* b */, w /* a */;
}; };
struct vec2 { struct vec2 {
float x /* s */, y /* t */; float x /* s */, y /* t */;
}; };
struct vec3 { struct vec3 {
float x /* r */, y/* g */, z/* b */; float x /* r */, y/* g */, z/* b */;
}; };
/*!\brief le sommet et l'ensemble de ses attributs */ /*!\brief le sommet et l'ensemble de ses attributs */
struct vertex_t { struct vertex_t {
vec4 position; vec4 position;
vec4 color0; vec4 color0;
/* début des données à partir desquelles on peut interpoler en masse */ /* début des données à partir desquelles on peut interpoler en masse */
@ -99,19 +99,19 @@ extern "C" {
vec3 normal; /* interpolez les normales si vous implémentez Phong */ vec3 normal; /* interpolez les normales si vous implémentez Phong */
int x, y; int x, y;
enum pstate_t state; enum pstate_t state;
}; };
/*!\brief le triangle */ /*!\brief le triangle */
struct triangle_t { struct triangle_t {
vertex_t v[3]; vertex_t v[3];
vec3 normal; vec3 normal;
enum pstate_t state; enum pstate_t state;
}; };
/*!\brief la surface englobe plusieurs triangles et des options /*!\brief la surface englobe plusieurs triangles et des options
* telles que le type de rendu, la couleur diffuse ou la texture. * telles que le type de rendu, la couleur diffuse ou la texture.
*/ */
struct surface_t { struct surface_t {
int n; int n;
triangle_t * t; triangle_t * t;
GLuint tex_id; GLuint tex_id;
@ -123,37 +123,37 @@ extern "C" {
void (*shadingfunc)(surface_t *, GLuint *, vertex_t *); void (*shadingfunc)(surface_t *, GLuint *, vertex_t *);
}; };
/* dans rasterize.c */ /* dans rasterize.c */
extern void transform_n_rasterize(surface_t * s, float * model_view_matrix, float * projection_matrix); extern void transform_n_rasterize(surface_t * s, float * model_view_matrix, float * projection_matrix);
extern void clear_depth_map(void); extern void clear_depth_map(void);
extern void set_texture(GLuint screen); extern void set_texture(GLuint screen);
extern void updatesfuncs(surface_t * s); extern void updatesfuncs(surface_t * s);
/* dans vtranform.c */ /* dans vtranform.c */
extern vertex_t vtransform(surface_t * s, vertex_t v, float * model_view_matrix, float * ti_model_view_matrix, float * projection_matrix, float * viewport); extern vertex_t vtransform(surface_t * s, vertex_t v, float * model_view_matrix, float * ti_model_view_matrix, float * projection_matrix, float * viewport);
extern void stransform(surface_t * s, float * model_view_matrix, float * projection_matrix, float * viewport); extern void stransform(surface_t * s, float * model_view_matrix, float * projection_matrix, float * viewport);
extern void mult_matrix(float * res, float * m); extern void mult_matrix(float * res, float * m);
extern void translate(float * m, float tx, float ty, float tz); extern void translate(float * m, float tx, float ty, float tz);
extern void rotate(float * m, float angle, float x, float y, float z); extern void rotate(float * m, float angle, float x, float y, float z);
extern void scale(float * m, float sx, float sy, float sz); extern void scale(float * m, float sx, float sy, float sz);
extern void lookAt(float * m, float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ); extern void lookAt(float * m, float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ);
/* dans surface.c */ /* dans surface.c */
extern void tnormal(triangle_t * t); extern void tnormal(triangle_t * t);
extern void snormals(surface_t * s); extern void snormals(surface_t * s);
extern void tnormals2vertices(surface_t * s); extern void tnormals2vertices(surface_t * s);
extern void set_texture_id(surface_t * s, GLuint tex_id); extern void set_texture_id(surface_t * s, GLuint tex_id);
extern void set_diffuse_color(surface_t * s, vec4 dcolor); extern void set_diffuse_color(surface_t * s, vec4 dcolor);
extern void enable_surface_option(surface_t * s, soptions_t option); extern void enable_surface_option(surface_t * s, soptions_t option);
extern void disable_surface_option(surface_t * s, soptions_t option); extern void disable_surface_option(surface_t * s, soptions_t option);
extern surface_t * new_surface(triangle_t * t, int n, int duplicateTriangles, int hasNormals); extern surface_t * new_surface(triangle_t * t, int n, int duplicateTriangles, int hasNormals);
extern void free_surface(surface_t * s); extern void free_surface(surface_t * s);
extern GLuint get_texture_from_BMP(const char * filename); extern GLuint get_texture_from_BMP(const char * filename);
/* dans geometry.c */ /* dans geometry.c */
extern surface_t * mk_quad(void); extern surface_t * mk_quad(void);
extern surface_t * mk_cube(void); extern surface_t * mk_cube(void);
extern surface_t * mk_sphere(int longitudes, int latitudes); extern surface_t * mk_sphere(int longitudes, int latitudes);
# ifdef __cplusplus # ifdef __cplusplus
} }
# endif # endif