Adapt colors to the general theme of the game
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parent
12ce28ec38
commit
4929b44b87
1 changed files with 3 additions and 3 deletions
6
window.c
6
window.c
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@ -168,7 +168,7 @@ void idle(void) {
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/*!\brief la fonction appelée à chaque display. */
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void draw(void) {
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vec4 couleurPlateau = {0.20, 0.20, 0.20, 1}, g = {0, 1, 0, 1}, b = {0, 0, 1, 1};
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vec4 couleurPlateau = {0.2, 0.2, 0.2, 1} /* Gris */, couleurHerosA = {0.15, 0.5, 0.15, 1} /* Vert */, couleurHerosB = {0.2, 0.2, 0.7, 1} /* Bleu */;
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/* on va récupérer le delta-temps */
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static double t0 = 0.0; // le temps à la frame précédente
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@ -217,14 +217,14 @@ void draw(void) {
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}
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/* on dessine le héros A */
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_cube->dcolor = g;
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_cube->dcolor = couleurHerosA;
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memcpy(nmv, model_view_matrix, sizeof nmv);
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translate(nmv, _herosA.x, _herosA.y, _herosA.z);
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scale(nmv, _cubeSize / 2.0f, _cubeSize / 2.0f, _cubeSize / 2.0f);
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transform_n_rasterize(_cube, nmv, projection_matrix);
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/* on dessine le héros B */
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_cube->dcolor = b;
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_cube->dcolor = couleurHerosB;
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memcpy(nmv, model_view_matrix, sizeof nmv);
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translate(nmv, _herosB.x, _herosB.y, _herosB.z);
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scale(nmv, _cubeSize / 2.0f, _cubeSize / 2.0f, _cubeSize / 2.0f);
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