[DRAFT] finding where is the player accurately

This commit is contained in:
Mylloon 2021-12-31 12:21:13 +01:00
parent 32970f75b2
commit a8dad88046
Signed by: Anri
GPG key ID: A82D63DFF8D1317F

View file

@ -144,8 +144,12 @@ void idle(void) {
t0 = t; t0 = t;
/* Mouvements du héros A */ /* Mouvements du héros A */
float zA = (float)((_herosA.z + _cubeSize * _grilleH / 2) / _cubeSize); float zA = (float)((_herosA.z + _cubeSize * _grilleH / 2) / _cubeSize); // ligne
float xA = (float)((_herosA.x + _cubeSize * _grilleW / 2) / _cubeSize); float xA = (float)((_herosA.x + _cubeSize * _grilleW / 2) / _cubeSize); // colonne
printf("%d - %d - ", (int)zA, (int)xA);
// int truc = (int)((zA + .5f) * (xA + .5f));
int truc = (zA - 1) * _grilleH * xA;
printf("(%d)%d", truc, _grille[truc]);
if(_vkeyboard[VK_RIGHT]) if(_vkeyboard[VK_RIGHT])
if(xA < (_grilleW - 2)) // collision à droite du plateau if(xA < (_grilleW - 2)) // collision à droite du plateau
_herosA.x += 10.f * dt; _herosA.x += 10.f * dt;
@ -161,8 +165,8 @@ void idle(void) {
printf("\n========== Héros A ==========\nli = %f, col = %f\n", zA, xA); printf("\n========== Héros A ==========\nli = %f, col = %f\n", zA, xA);
/* Mouvements du héros B */ /* Mouvements du héros B */
float zB = (float)((_herosB.z + _cubeSize * _grilleH / 2) / _cubeSize); float zB = (float)((_herosB.z + _cubeSize * _grilleH / 2) / _cubeSize); // ligne
float xB = (float)((_herosB.x + _cubeSize * _grilleW / 2) / _cubeSize); float xB = (float)((_herosB.x + _cubeSize * _grilleW / 2) / _cubeSize); // colonne
if(_vkeyboard[VK_d]) if(_vkeyboard[VK_d])
if(xB < (_grilleW - 2)) // collision à droite du plateau if(xB < (_grilleW - 2)) // collision à droite du plateau
_herosB.x += 10.f * dt; _herosB.x += 10.f * dt;