/* TP6 */
#version 330
layout(location = 0) in vec3 position;
layout(location = 1) in vec3 normal;
layout(location = 2) in vec2 texCoord;
out vec2 vsoTexCoord;
void main(void) {
gl_Position = vec4(position, 1.);
vsoTexCoord = vec2(texCoord.x, 1 - texCoord.y);
}