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DemoGL4D/shaders/kirby.vs

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2022-05-19 14:07:56 +02:00
#version 330
layout(location = 0) in vec3 pos;
layout(location = 1) in vec3 normal;
layout(location = 2) in vec2 texCoord;
uniform mat4 proj;
uniform mat4 view;
out vec2 vsoTexCoord;
void main() {
gl_Position = proj * view * vec4(pos, 1.);
vsoTexCoord = vec2(texCoord.x, 1 - texCoord.y);
}