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DemoGL4D/shaders/fondu.vs

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#version 330
layout (location = 0) in vec3 vsiPosition;
layout (location = 1) in vec3 vsiNormal;
layout (location = 2) in vec2 vsiTexCoord;
out vec2 vsoTexCoord;
void main(void) {
gl_Position = vec4(vsiPosition, 1.0);
vsoTexCoord = vec2(vsiTexCoord.s, vsiTexCoord.t);
}