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DemoGL4D/Makefile

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Makefile
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# Auteur : Farès BELHADJ (amsi@up8.edu)
# Définition des commandes utilisées
CC = gcc
ECHO = echo
RM = rm -f
TAR = tar
ZIP = zip
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MKDIR = mkdir
CHMOD = chmod
CP = rsync -R
# Déclaration des options du compilateur
CFLAGS =
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CPPFLAGS = -I.
LDFLAGS = -lm
# Définition des fichiers et dossiers
PACKNAME = projet
PROGNAME = demo
VERSION = 1.0
distdir = $(PACKNAME)_$(PROGNAME)-$(VERSION)
HEADERS = $(wildcard includes/*.h)
SOURCES = window.c $(wildcard src/*.c)
MSVCSRC = $(patsubst %,<ClCompile Include=\"%\\\" \\/>,$(SOURCES))
OBJ = $(SOURCES:.c=.o)
DOXYFILE = documentation/Doxyfile
VSCFILES = $(PROGNAME).vcxproj $(PROGNAME).sln
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EXTRAFILES = COPYING $(wildcard shaders/*.?s images/*) $(VSCFILES)
DISTFILES = $(SOURCES) Makefile $(HEADERS) $(DOXYFILE) $(EXTRAFILES)
# Traitements automatiques pour ajout des chemins et options
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ifneq (,$(shell ls -d /usr/local/include 2>/dev/null | tail -n 1))
CPPFLAGS += -I/usr/local/include
endif
ifneq (,$(shell ls -d $(HOME)/local/include 2>/dev/null | tail -n 1))
CPPFLAGS += -I$(HOME)/local/include
endif
ifneq (,$(shell ls -d /usr/local/lib 2>/dev/null | tail -n 1))
LDFLAGS += -L/usr/local/lib
endif
ifneq (,$(shell ls -d $(HOME)/local/lib 2>/dev/null | tail -n 1))
LDFLAGS += -L$(HOME)/local/lib
endif
ifeq ($(shell uname),Darwin)
MACOSX_DEPLOYMENT_TARGET = 10.8
CFLAGS += -mmacosx-version-min=$(MACOSX_DEPLOYMENT_TARGET)
LDFLAGS += -framework OpenGL -mmacosx-version-min=$(MACOSX_DEPLOYMENT_TARGET)
else
LDFLAGS += -lGL
endif
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CPPFLAGS += $(shell sdl2-config --cflags)
LDFLAGS += -lGL4Dummies $(shell sdl2-config --libs)
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%.o: %.c
$(CC) $(CPPFLAGS) $(CFLAGS) -c $< -o $@
# Par défaut
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$(PROGNAME): CFLAGS += -Wall -Wextra -Wshadow -pedantic -g -Wsign-conversion -fanalyzer
$(PROGNAME): compilation
# Version finale avec optimisation
release: CFLAGS += -O3
release: compilation
compilation: $(OBJ)
$(CC) $(OBJ) $(LDFLAGS) -o $(PROGNAME)
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dist: distdir
$(CHMOD) -R a+r $(distdir)
$(TAR) zcvf $(distdir).tgz $(distdir)
$(RM) -r $(distdir)
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zip: distdir
$(CHMOD) -R a+r $(distdir)
$(ZIP) -r $(distdir).zip $(distdir)
$(RM) -r $(distdir)
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distdir: $(DISTFILES)
$(RM) -r $(distdir)
$(MKDIR) $(distdir)
$(CHMOD) 777 $(distdir)
$(CP) $(DISTFILES) $(distdir)
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doc: $(DOXYFILE)
cat $< | sed -e "s/PROJECT_NAME *=.*/PROJECT_NAME = $(PROGNAME)/" |\
sed -e "s/PROJECT_NUMBER *=.*/PROJECT_NUMBER = $(VERSION)/" >> $<.new
mv -f $<.new $<
cd documentation && doxygen && cd ..
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msvc: $(VSCFILES)
@echo "Now these files ($?) already exist. If you wish to regenerate them, you should first delete them manually."
$(VSCFILES):
@echo "Generating $@ ..."
@cat ../../Windows/templates/gl4dSample$(suffix $@) | sed -e "s/INSERT_PROJECT_NAME/$(PROGNAME)/g" | sed -e "s/INSERT_TARGET_NAME/$(PROGNAME)/" | sed -e "s/INSERT_SOURCE_FILES/$(MSVCSRC)/" > $@
all: $(PROGNAME)
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clean:
@$(RM) -r $(PROGNAME) $(OBJ) *~ $(distdir).tgz $(distdir).zip gmon.out \
core.* documentation/*~ shaders/*~ documentation/html