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DemoGL4D/window.c

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#include <GL4D/gl4duw_SDL2.h>
#include "includes/animations.h"
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int dimensions[] = {1280, 720};
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// Animations
static GL4DHanime animations[] = {
{ 5000, cube, NULL, NULL },
{ 2500, cube, cube2, fondu },
{ 5000, cube2, NULL, NULL },
{ 0, NULL, NULL, NULL }
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};
// Comportement à la fermeture du programme
static void fermeture(void);
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int main(int argc, char *argv[]) {
if(!gl4duwCreateWindow(argc, argv, "Démo Anri KENNEL", 10, 10, dimensions[0], dimensions[1], GL4DW_SHOWN)) {
return 1;
}
gl4dhInit(animations, dimensions[0], dimensions[1], NULL);
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atexit(fermeture);
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gl4duwDisplayFunc(gl4dhDraw);
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gl4duwMainLoop();
return 0;
}
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void fermeture(void) {
gl4duClean(GL4DU_ALL);
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}