Add kirby scene

This commit is contained in:
Mylloon 2022-05-19 14:07:56 +02:00
parent a8bb74ed6f
commit af51348b09
Signed by: Anri
GPG key ID: A82D63DFF8D1317F
6 changed files with 120 additions and 0 deletions

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images/kirby.jpg Normal file

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Width:  |  Height:  |  Size: 62 KiB

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@ -14,4 +14,7 @@ void voronoi(int);
// Formes en jouant avec caméra et polygones // Formes en jouant avec caméra et polygones
void polygone(int); void polygone(int);
// Kirby
void kirby(int);
#endif #endif

10
shaders/kirby.fs Normal file
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@ -0,0 +1,10 @@
#version 330
uniform sampler2D tex;
in vec2 vsoTexCoord;
out vec4 fragColor;
void main() {
fragColor = texture(tex, vsoTexCoord);
}

15
shaders/kirby.vs Normal file
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@ -0,0 +1,15 @@
#version 330
layout(location = 0) in vec3 pos;
layout(location = 1) in vec3 normal;
layout(location = 2) in vec2 texCoord;
uniform mat4 proj;
uniform mat4 view;
out vec2 vsoTexCoord;
void main() {
gl_Position = proj * view * vec4(pos, 1.);
vsoTexCoord = vec2(texCoord.x, 1 - texCoord.y);
}

91
src/kirby.c Normal file
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@ -0,0 +1,91 @@
/* TP 5 */
#include "../includes/animations.h"
#include <SDL_image.h>
void kirby(int etat) {
static GLuint boule = 0, proc_id = 0, tex_id = 0;
static GLfloat musique[3] = {0};
switch(etat) {
case GL4DH_INIT:
boule = gl4dgGenSpheref(20, 20);
SDL_Surface *image = IMG_Load("images/kirby.jpg");
SDL_Surface *surface = SDL_CreateRGBSurface(0, image->w, image->h, 32, R_MASK, G_MASK, B_MASK, A_MASK);
SDL_BlitSurface(image, NULL, surface, NULL);
SDL_FreeSurface(image);
glGenTextures(1, &tex_id);
glBindTexture(GL_TEXTURE_2D, tex_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels);
SDL_FreeSurface(surface);
glBindTexture(GL_TEXTURE_2D, 0);
proc_id = gl4duCreateProgram("<vs>shaders/kirby.vs", "<fs>shaders/kirby.fs", NULL);
gl4duGenMatrix(GL_FLOAT, "proj");
gl4duGenMatrix(GL_FLOAT, "view");
glEnable(GL_DEPTH_TEST);
break;
case GL4DH_DRAW:
glClearColor(.66f, .17f, .24f, 1.f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glUseProgram(proc_id);
gl4duBindMatrix("proj");
gl4duLoadIdentityf();
gl4duFrustumf(-1.f, 1.f, -.57f, .57f, 1.f, 1000.f);
gl4duBindMatrix("view");
gl4duLoadIdentityf();
gl4duLookAtf(2.f, 0.f, 2.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f);
gl4duPushMatrix();
gl4duRotatef(135, 0, 1, 0);
GLfloat s = moyenneMusique() * 5000.f;
if(musique[0] != 0 || musique[1] != 0) {
s = (s - musique[0]) / (musique[1] - musique[0]) + .2f;
if(s > musique[2]) {
s -= s / 20.f;
}
if(s < musique[2]) {
s += s / 20.f;
}
}
musique[1] = musique[1] < s ? s : musique[1];
musique[0] = musique[0] > s ? s : musique[0];
musique[2] = s;
gl4duPushMatrix();
if(musique[1] != musique[0]) {
gl4duScalef(s, s, s);
}
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
gl4duSendMatrices();
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, tex_id);
glUniform1i(glGetUniformLocation(proc_id, "tex"), 0);
gl4dgDraw(boule);
gl4duPopMatrix();
glUseProgram(0);
break;
default:
break;
}
}

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@ -26,6 +26,7 @@ int main(int argc, char *argv[]) {
{ 6800, cube, NULL, NULL }, { 6800, cube, NULL, NULL },
{ 8500, voronoi, NULL, NULL }, { 8500, voronoi, NULL, NULL },
{ 6000, polygone, NULL, NULL }, { 6000, polygone, NULL, NULL },
{ 5000, kirby, NULL, NULL },
{ 0, NULL, NULL, NULL } { 0, NULL, NULL, NULL }
}; };