Add credit scene

This commit is contained in:
Mylloon 2022-05-19 14:25:16 +02:00
parent 073d60a51e
commit ee7481c08d
Signed by: Anri
GPG key ID: A82D63DFF8D1317F
3 changed files with 158 additions and 6 deletions

View file

@ -17,4 +17,10 @@ void polygone(int);
// Kirby
void kirby(int);
// Fait tourner Kirby
void kirbyRotation(int);
// Dos de Kirby
void kirbyCredits(int);
#endif

144
src/credits.c Normal file
View file

@ -0,0 +1,144 @@
/* TP 5 */
#include "../includes/animations.h"
#include <SDL_image.h>
void kirbyRotation(int etat) {
static GLuint boule = 0, proc_id = 0, tex_id = 0;
static int a = 0;
switch(etat) {
case GL4DH_INIT:
boule = gl4dgGenSpheref(20, 20);
SDL_Surface *image = IMG_Load("images/kirby.jpg");
SDL_Surface *surface = SDL_CreateRGBSurface(0, image->w, image->h, 32, R_MASK, G_MASK, B_MASK, A_MASK);
SDL_BlitSurface(image, NULL, surface, NULL);
SDL_FreeSurface(image);
glGenTextures(1, &tex_id);
glBindTexture(GL_TEXTURE_2D, tex_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels);
SDL_FreeSurface(surface);
glBindTexture(GL_TEXTURE_2D, 0);
proc_id = gl4duCreateProgram("<vs>shaders/kirby.vs", "<fs>shaders/kirby.fs", NULL);
gl4duGenMatrix(GL_FLOAT, "proj");
gl4duGenMatrix(GL_FLOAT, "view");
glEnable(GL_DEPTH_TEST);
break;
case GL4DH_DRAW:
glClearColor(.66f, .17f, .24f, 1.f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glUseProgram(proc_id);
gl4duBindMatrix("proj");
gl4duLoadIdentityf();
gl4duFrustumf(-1.f, 1.f, -.57f, .57f, 1.f, 1000.f);
gl4duBindMatrix("view");
gl4duLoadIdentityf();
gl4duLookAtf(2.f, 0.f, 2.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f);
gl4duPushMatrix();
gl4duRotatef(135 - a, 0, 1, 0);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
gl4duSendMatrices();
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, tex_id);
glUniform1i(glGetUniformLocation(proc_id, "tex"), 0);
gl4dgDraw(boule);
gl4duPopMatrix();
glUseProgram(0);
a += 6;
printf("rot=%d\n", 135-a);
break;
default:
break;
}
}
void kirbyCredits(int etat) {
static GLuint boule = 0, proc_id = 0, tex_id = 0;
static int a = 0;
switch(etat) {
case GL4DH_INIT:
boule = gl4dgGenSpheref(20, 20);
SDL_Surface *image = IMG_Load("images/kirby.jpg");
SDL_Surface *surface = SDL_CreateRGBSurface(0, image->w, image->h, 32, R_MASK, G_MASK, B_MASK, A_MASK);
SDL_BlitSurface(image, NULL, surface, NULL);
SDL_FreeSurface(image);
glGenTextures(1, &tex_id);
glBindTexture(GL_TEXTURE_2D, tex_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels);
SDL_FreeSurface(surface);
glBindTexture(GL_TEXTURE_2D, 0);
proc_id = gl4duCreateProgram("<vs>shaders/kirby.vs", "<fs>shaders/kirby.fs", NULL);
gl4duGenMatrix(GL_FLOAT, "proj");
gl4duGenMatrix(GL_FLOAT, "view");
glEnable(GL_DEPTH_TEST);
break;
case GL4DH_DRAW:
glClearColor(.66f, .17f, .24f, 1.f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glUseProgram(proc_id);
gl4duBindMatrix("proj");
gl4duLoadIdentityf();
gl4duFrustumf(-1.f, 1.f, -.57f, .57f, 1.f, 1000.f);
gl4duBindMatrix("view");
gl4duLoadIdentityf();
gl4duLookAtf(2.f, 0.f, 2.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f);
gl4duPushMatrix();
gl4duRotatef(0, 0, 1, 0);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
gl4duSendMatrices();
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, tex_id);
glUniform1i(glGetUniformLocation(proc_id, "tex"), 0);
gl4dgDraw(boule);
gl4duPopMatrix();
glUseProgram(0);
a += 7;
break;
default:
break;
}
}

View file

@ -21,17 +21,19 @@ int main(int argc, char *argv[]) {
return 1;
}
initialisationMusique(ambiance, "audio/ambiance.mid");
// Animations
GL4DHanime animations[] = {
{ 6800, cube, NULL, NULL },
{ 8500, voronoi, NULL, NULL },
{ 6000, polygone, NULL, NULL },
{ 5000, kirby, NULL, NULL },
/* { 6800, cube, NULL, NULL },
{ 8500, voronoi, NULL, NULL },
{ 6000, polygone, NULL, NULL },
{ 5000, kirby, NULL, NULL }, */
{ 1000, kirbyRotation, NULL, NULL},
{ 3000, kirbyCredits, NULL, NULL},
{ 0, NULL, NULL, NULL }
};
initialisationMusique(ambiance, "audio/ambiance.mid");
gl4dhInit(animations, dimensions[0], dimensions[1], NULL);
atexit(fermeture);