# Makefile # Auteur : Farès BELHADJ # Email : amsi@up8.edu # Date : 16/11/2021 # définition des commandes utilisées CC = gcc ECHO = echo RM = rm -f TAR = tar ZIP = zip MKDIR = mkdir CHMOD = chmod CP = rsync -R # déclaration des options du compilateur CFLAGS = -Wall -O3 CPPFLAGS = -I. LDFLAGS = -lm # définition des fichiers et dossiers PACKNAME = sc_00_07 PROGNAME = demo VERSION = 1.0 distdir = $(PACKNAME)_$(PROGNAME)-$(VERSION) HEADERS = animations.h SOURCES = window.c animations.c MSVCSRC = $(patsubst %,,$(SOURCES)) OBJ = $(SOURCES:.c=.o) DOXYFILE = documentation/Doxyfile VSCFILES = $(PROGNAME).vcxproj $(PROGNAME).sln EXTRAFILES = COPYING $(wildcard shaders/*.?s images/*) $(VSCFILES) DISTFILES = $(SOURCES) Makefile $(HEADERS) $(DOXYFILE) $(EXTRAFILES) # Traitements automatiques pour ajout de chemins et options (ne pas modifier) ifneq (,$(shell ls -d /usr/local/include 2>/dev/null | tail -n 1)) CPPFLAGS += -I/usr/local/include endif ifneq (,$(shell ls -d $(HOME)/local/include 2>/dev/null | tail -n 1)) CPPFLAGS += -I$(HOME)/local/include endif ifneq (,$(shell ls -d /usr/local/lib 2>/dev/null | tail -n 1)) LDFLAGS += -L/usr/local/lib endif ifneq (,$(shell ls -d $(HOME)/local/lib 2>/dev/null | tail -n 1)) LDFLAGS += -L$(HOME)/local/lib endif ifeq ($(shell uname),Darwin) MACOSX_DEPLOYMENT_TARGET = 10.8 CFLAGS += -mmacosx-version-min=$(MACOSX_DEPLOYMENT_TARGET) LDFLAGS += -framework OpenGL -mmacosx-version-min=$(MACOSX_DEPLOYMENT_TARGET) else LDFLAGS += -lGL endif CPPFLAGS += $(shell sdl2-config --cflags) LDFLAGS += -lGL4Dummies $(shell sdl2-config --libs) all: $(PROGNAME) $(PROGNAME): $(OBJ) $(CC) $(OBJ) $(LDFLAGS) -o $(PROGNAME) %.o: %.c $(CC) $(CPPFLAGS) $(CFLAGS) -c $< -o $@ dist: distdir $(CHMOD) -R a+r $(distdir) $(TAR) zcvf $(distdir).tgz $(distdir) $(RM) -r $(distdir) zip: distdir $(CHMOD) -R a+r $(distdir) $(ZIP) -r $(distdir).zip $(distdir) $(RM) -r $(distdir) distdir: $(DISTFILES) $(RM) -r $(distdir) $(MKDIR) $(distdir) $(CHMOD) 777 $(distdir) $(CP) $(DISTFILES) $(distdir) doc: $(DOXYFILE) cat $< | sed -e "s/PROJECT_NAME *=.*/PROJECT_NAME = $(PROGNAME)/" |\ sed -e "s/PROJECT_NUMBER *=.*/PROJECT_NUMBER = $(VERSION)/" >> $<.new mv -f $<.new $< cd documentation && doxygen && cd .. msvc: $(VSCFILES) @echo "Now these files ($?) already exist. If you wish to regenerate them, you should first delete them manually." $(VSCFILES): @echo "Generating $@ ..." @cat ../../Windows/templates/gl4dSample$(suffix $@) | sed -e "s/INSERT_PROJECT_NAME/$(PROGNAME)/g" | sed -e "s/INSERT_TARGET_NAME/$(PROGNAME)/" | sed -e "s/INSERT_SOURCE_FILES/$(MSVCSRC)/" > $@ clean: @$(RM) -r $(PROGNAME) $(OBJ) *~ $(distdir).tgz $(distdir).zip gmon.out \ core.* documentation/*~ shaders/*~ documentation/html