/* Auteur : Farès BELHADJ (amsi@up8.edu) */ #version 330 layout (location = 0) in vec3 vsiPosition; layout (location = 1) in vec3 vsiNormal; layout (location = 2) in vec2 vsiTexCoord; out vec2 vsoTexCoord; void main(void) { gl_Position = vec4(vsiPosition, 1.0); vsoTexCoord = vec2(vsiTexCoord.s, vsiTexCoord.t); }