/* TP6 */ #version 330 layout(location = 0) in vec3 position; layout(location = 1) in vec3 normal; layout(location = 2) in vec2 texCoord; out vec2 vsoTexCoord; void main(void) { gl_Position = vec4(position, 1.); vsoTexCoord = vec2(texCoord.x, 1 - texCoord.y); }