/* Auteur : Farès BELHADJ (amsi@up8.edu) */ #version 330 uniform float delta_temps; uniform sampler2D tex0; uniform sampler2D tex1; in vec2 vsoTexCoord; out vec4 fragColor; void main(void) { fragColor = mix(texture(tex0, vsoTexCoord), texture(tex1, vsoTexCoord), delta_temps); }