#include #include "includes/animations.h" int dimensions[] = {1280, 720}; // Animations GL4DHanime animations[] = { { 5000, cube, NULL, NULL }, { 2500, cube, cube2, fondu }, { 5000, cube2, NULL, NULL }, { 0, NULL, NULL, NULL } }; // Comportement à la fermeture du programme void fermeture(void); int main(int argc, char *argv[]) { if(!gl4duwCreateWindow(argc, argv, "Démo Anri KENNEL", 10, 10, dimensions[0], dimensions[1], GL4DW_SHOWN)) { return 1; } gl4dhInit(animations, dimensions[0], dimensions[1], NULL); atexit(fermeture); gl4duwDisplayFunc(gl4dhDraw); gl4duwMainLoop(); return 0; } void fermeture(void) { gl4duClean(GL4DU_ALL); }