14 lines
274 B
GLSL
14 lines
274 B
GLSL
/* TP6 */
|
|
|
|
#version 330
|
|
|
|
layout(location = 0) in vec3 position;
|
|
layout(location = 1) in vec3 normal;
|
|
layout(location = 2) in vec2 texCoord;
|
|
|
|
out vec2 vsoTexCoord;
|
|
|
|
void main(void) {
|
|
gl_Position = vec4(position, 1.);
|
|
vsoTexCoord = vec2(texCoord.x, 1 - texCoord.y);
|
|
}
|