14 lines
248 B
GLSL
14 lines
248 B
GLSL
/* TP4 */
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#version 330
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layout(location = 0) in vec3 pos;
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layout(location = 1) in vec3 normal;
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layout(location = 2) in vec2 texCoord;
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uniform mat4 proj;
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uniform mat4 modview;
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void main(void) {
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gl_Position = proj * modview * vec4(pos, 1.);
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}
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