14 lines
270 B
GLSL
14 lines
270 B
GLSL
/* TP6 */
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#version 330
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layout(location = 0) in vec3 position;
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layout(location = 1) in vec3 normal;
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layout(location = 2) in vec2 texCoord;
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out vec2 vsoTexCoord;
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void main() {
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gl_Position = vec4(position, 1.);
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vsoTexCoord = vec2(texCoord.x, 1 - texCoord.y);
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}
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