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DemoGL4D/window.c

33 lines
796 B
C

#include <GL4D/gl4duw_SDL2.h>
#include "includes/animations.h"
// Comportement à la fermeture du programme
void fermeture(void) {
gl4duClean(GL4DU_ALL);
}
int main(int argc, char *argv[]) {
// Dimensions initiales de la fenêtre
int dimensions[] = { 1280, 720 };
if(!gl4duwCreateWindow(argc, argv, "Démo Anri KENNEL", 10, 10, dimensions[0], dimensions[1], GL4DW_SHOWN)) {
return 1;
}
// Animations
GL4DHanime animations[] = {
{ 5000, cube, NULL, NULL },
{ 5000, voronoi, NULL, NULL },
{ 5000, polygone, NULL, NULL },
{ 0, NULL, NULL, NULL }
};
gl4dhInit(animations, dimensions[0], dimensions[1], NULL);
atexit(fermeture);
gl4duwDisplayFunc(gl4dhDraw);
gl4duwMainLoop();
return 0;
}